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New Level - The Three Little Peegues *
Posted: Sat Mar 17, 2007 9:57 pm
by Mark
A nursery rhyme and now a children's story.

But this one is for the grown-ups.
WARNING: After playing this level, twin Peegues will begin to materialize in other levels.

To banish their spirits, simply restart
Return to Wonderland Deluxe.

Posted: Sun Mar 18, 2007 12:18 am
by bob roest
Whew! I knew where I wanted a certain item to go but the one-millionth of a second I had to work in proved kinda tricky
Neat fun, thanks Marcus!
Posted: Sun Mar 18, 2007 2:09 am
by bob roest
Hey Mark, guess what?
I just played Bourdeaux's latest level and there were two little Peegue statues there, so I checked out a couple of other levels I haven't got to yet and the Peegue boys are there too
After I shut the game down and restarted it they disappeared.
Didn't this happen before with one of your levels, Stinky and/or Loof statues turning up everywhere?

Posted: Sun Mar 18, 2007 3:19 am
by Mark
bob roest wrote:I checked out a couple of other levels and the Peegue boys are there too...
Didn't this happen before with one of your levels
Hey Bob,
Guilty as charged.

I accidentally unleashed the
Ghost Loof phenomenon last year in February under Amadeus.
It was the first hex edited level, but unlike the other ones I made, these can be viewed in the editor.
An interesting side note, if you save this level in the editor, two of the Peegues will magically disappear right before your eyes!
There's more information in the June Newsletter:
http://www.midnightsynergy.com/newslett ... /page6.htm
Posted: Sun Mar 18, 2007 4:07 am
by Muzozavr
Arrrgh, help!
I have no idea what to do with da boulder!
Posted: Sun Mar 18, 2007 5:07 am
by Mark
Muzozavr wrote:I have no idea what to do with da boulder!
Hint: The boulder can destroy something very dangerous.

Though it may take
several rolls before it does any damage.
Also there's one small move that requires careful timing.
Posted: Sun Mar 18, 2007 8:42 am
by Amnon
Finally I got my timing right - and a worthwhile gold coin.
While trying to get it right, I noticed that the game gets slower and slower every time, so eventually I had to restart RTW - must be a side-effect of the hex-editing not freeing memory properly.
Solution
Posted: Tue Mar 20, 2007 2:42 am
by Mark
Posted: Tue Mar 20, 2007 9:32 am
by Liz Mayhew
Excellent Mark!
I was nowhere near getting the solution of this one.
Completely blind to it I'm afraid.
Loved the Three Little Peegues -
especially when two of them were showing up in other levels.
Quite a comic effect!

Posted: Tue Mar 20, 2007 10:32 am
by Muzozavr
I would have NEVER got it on my own.
Well done, as usual!
Posted: Tue Mar 20, 2007 5:29 pm
by Lutz
Even with your solution I needed some tries to get the timing with the bridge tile right.
Tricky one. Thanks, Mark

Posted: Wed Mar 21, 2007 9:49 pm
by Lillie