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new level - sttrippin
Posted: Sun Apr 01, 2007 8:51 am
by angelinaus
Opps slight tweak try again...
Here is a new level from me. Not mind bending like some, Mark and muz spring to mind.
It uses plants from popoplants1 and also popos medieval texture.
Who i have to give a shout out to, because wonderland would be a much less interesting place to live with out popos skills.
It also uses a background that i made, not the best but its my first.
Hope you all enjoy.
ps i wont zip either the texture or the models as im sure everyone has them already.
Posted: Sun Apr 01, 2007 4:31 pm
by bob roest
This was very neat! Some fine jumping needed here and a good look around. I was stuck at the end until I noticed where I had gone wrong
I didn't use one tramp but it didn't seem to matter. The overall appearance is terrific with that background, has an almost surreal feel to it!
Thanks for the fun!
Posted: Mon Apr 02, 2007 4:22 pm
by bordeaux
I liked this level. Got a little dizzy up there
You could have called this one Vertigo
Thanks,
Michelle

Posted: Tue Apr 03, 2007 3:55 pm
by Liz Mayhew
That was very different Angel.
Looked beautiful, and as Bob said, quite surreal.
Every bit of this caused me to restart over and over. And I just couldn't get past the z-bots at the end. Finally though there was only one z-bot and I could stroll home fairly easily.
A great challenge, thanks.

Posted: Thu Apr 05, 2007 9:32 pm
by Amnon
Was great fun jumping around, thanks!
Lizzie, about those Z-bots, they are not needed for anything, so it is best to simply get rid of them early on.
Posted: Tue Apr 10, 2007 11:05 am
by Lillie
Been coming back to this one for ages Angel - I just cannot work out the break tiles I am afraid - I always have to leave one coin!

Could I have a little help with that part only please?
Thanks - looks fab by the way!

Posted: Tue Apr 10, 2007 11:12 am
by Amnon
I just cannot work out the break tiles I am afraid - I always have to leave one coin!
First complete the ice-puzzle just above the break tiles - start breaking tiles only after you jump back from there. Also, make sure you return quickly from there: if you jump too high, it will be too late to solve the breaking tiles.
Posted: Tue Apr 10, 2007 12:24 pm
by Lillie