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New Level (Adv) Timers Square
Posted: Thu Apr 26, 2007 2:07 am
by kiki
Posted: Thu Apr 26, 2007 5:19 pm
by Liz Mayhew
I
am working on this one Keeks - but you're not kidding about the difficulty!
So far I've managed to get everything covered/working, except for the pink timer, which means I'm doing the whole thing the wrong way round.
Will keep at it matey! Ace puzzle.

Re: New Level (Adv) Timers Square
Posted: Thu Apr 26, 2007 11:49 pm
by jcvalcar2
Posted: Thu Apr 26, 2007 11:53 pm
by angi-no e
shoot.. I'm still separated from the pink gate by the blue gate and CLUELESS. Can I go in the editor and add a blue button ????????
Posted: Fri Apr 27, 2007 12:03 am
by kiki
Posted: Fri Apr 27, 2007 6:58 pm
by Liz Mayhew
Yes! I did it! I did it!
Thanks for the hint about the pink timer Keeks!
After a lot of pushing, shoving and puffing we finally found the right arrangement. Got to the end and found I'd left a coin on the conveyor up by the z-bot!
Did it over again and got the gold.
Fabulous challenging level, thanks Mr K!

Posted: Fri Apr 27, 2007 7:20 pm
by jcvalcar2
Posted: Sun Apr 29, 2007 3:24 pm
by bob roest
Sweeeeeet!
No hints necessary but it did take some thought and quick moves to get 'er done! Especially grabbing the coin above the exit
Thanks Keeks!
Posted: Tue May 01, 2007 12:59 pm
by Lillie
Success at last Keekmeister! That was the

as we say over here!
I needed your hint about the ring of fire - although I ended up as toast on many occassions!

Boinked my helper on the noggin too which didn't help
This was so clever - and a delight to work through - cheers oh Mr Big Ears!

Question to All - hidden b/c of hint given when asking ques.
Posted: Fri May 04, 2007 9:50 pm
by annedanner
Please highlght to see questions. There is a hint that I had to give to be able to ask my question.
I fixed it so that the fast blue ball continuously tripped the yellow timer switch so that the yellow gates turned off. When I jumped the two boings to go to the area where the wooden boxes are, I landed where the yellow gate was and was killed - but the gate was off.
This happened on another level recently where I turned off the gate, boinged to the area where the gate was and was killed.
Any idea what's happening? Do I need to download the levels again?
Posted: Fri May 04, 2007 11:32 pm
by kiki
Annedanner wrote:
I fixed it so that the fast blue ball continuously tripped the yellow timer switch so that the yellow gates turned off. When I jumped the two boings to go to the area where the wooden boxes are, I landed where the yellow gate was and was killed - but the gate was off.
This happened on another level recently where I turned off the gate, boinged to the area where the gate was and was killed.
Any idea what's happening? Do I need to download the levels again?
You can't tramp (Boing) into a gate even if its open, To get to the lower area you need to slide on the ice.

Posted: Fri Jul 06, 2007 11:02 pm
by uneekrose
OK keeks I give up, I just cannot figure out how to place the prisms to keep the fire going. A bit of help please.
Posted: Fri Jul 06, 2007 11:25 pm
by kiki
Posted: Wed Jan 16, 2008 4:36 pm
by rescuefire
I'm going back and doing some old Kiki levels again. I too am having trouble keeping the ring of fire going. It goes for a few rounds and then dies out. I'm assuming that it's the positioning of the reflectors.
Does anyone remember this level? Help perty please

Posted: Fri Jan 18, 2008 1:33 am
by rescuefire
Helloooo anyone out there?
Posted: Fri Jan 18, 2008 2:45 am
by kiki
I just cannot figure out how to place the reflectors to keep the fire going
Sorry Monica and Robyn, I just went and finally remembered this stinker.
To keep the ring of fire going.
First push a reflector in the lower left corner then one on the green button-
Then place one three tiles to the left of the cannon so it directs the fire downward to the reflector on the green button and so on to the prism-
When the fire hits the prism in the corner it will shoot the box at the right, Now you should have the last reflector to the left of the one three tiles left of the cannon-
Standing next to the top left reflector wait til the cannon fire hits the top right reflector then quickly push the top left up one tile then right one tile then push the reflector that is three tiles left of the cannon onto the cyan button in front of the cannon-
If you did it correctly the ring of fire is now continuous-
Now go the the bottie room and collect the coin above the exit-
collect any other coin up top then push the cannon down-
Follow the cannon pushing it down then one box right the other left then step left pushing the boulder and sphere into the water hole above the metal box-
Collect the two coins on the tramps by tramping U-L
With good timing push the metal box onto the tramp so it lands to redirect the bottie over the yellow timer.
I hope this gets you going, I will let you sort the last bit out.

Posted: Fri Jan 18, 2008 5:22 pm
by rescuefire
Well as I read the first few lines I realized the error of my ways. I was putting one of the reflectors way too close to the prism so the fire was getting extinguished
Great puzzler Keeks! When I got to the cannon/box generator area I was baffled and almost hit restart! Good thing I stepped a little further than I intended and found the way!
Thanks for this and for the help sweetie!!!
Posted: Fri Jan 18, 2008 8:18 pm
by uneekrose
Thanks for the spoiler Kiki, once I got the ring of fire going the rest fell in place. Of course it still took me a lot more retries to keep Stinky from getting shot. Thanks again.
Posted: Tue Mar 11, 2008 3:19 pm
by Amnon
I cannot believe that I finally made this Super-Stinker!
I worked on it, on and off for nearly a year, since it was out
(I don't take hints of course).
Thanks Kiki for this excellent level.