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New Level - Stay Close
Posted: Fri Jul 30, 2004 1:44 pm
by sfseaman
Our four adventurers discover that perils abound if they allow themselves to split up.
Posted: Fri Jul 30, 2004 8:48 pm
by Kaboom!
This level is very clever and challenging!
I see now why do they have to be close each other.
I still didnt finished but It will be hard to catch all those bonus
good work here!
Posted: Fri Jul 30, 2004 9:16 pm
by Ramonda
Very clever level. Fun having to switch people fast.
Posted: Fri Jul 30, 2004 9:48 pm
by LinkyNStoof
Nice puzzle level. Not having to worry about dodging baddies is always a good thing for me.

Posted: Sat Jul 31, 2004 5:13 pm
by jperleevt
Posted: Sat Jul 31, 2004 6:54 pm
by majic1
I really enjoyed this level! The title tells you exactly what you need to do - Very funny the way they're all skating together in the beginning, too!! You're making some really nice "thinking" levels!

Posted: Sun Aug 01, 2004 7:41 am
by popo
stay close
Posted: Tue Aug 24, 2004 9:45 pm
by Armando
Using "Trial and Error", I arrived at the Saucer area. This is where I find myself at an impasse.
Armando
stay close
Posted: Wed Aug 25, 2004 6:07 pm
by Armando
Since my first post reply to this level, I have gone back time and again to reach the saucer only to fail to get past the saucer and plan it's undoing. I am swallowing my pride here and asking for suggestions. Thanks.
Armando
Posted: Thu Aug 26, 2004 9:56 am
by sfseaman
Wow!! You have my admiration for sticking with this Armando. I just went back to replay this one to remind myself about the saucer area. This one can be a real pain, especially to get that far and have to restart it.
Anyway, the key is to know that if a saucer has two targets to shoot at, Stinky is it's first choice, it will ignore the others.
If that is not enough, let me know, and I will give more details.
Steve
Posted: Thu Aug 26, 2004 10:22 am
by Davimad
I owe you an apology Steve.
If this hadn't been brought to the top again, I would never have realised
there was no feedback from me!
This was so clever, took me an awful lot of attempts before succeeding.
Poor Peague was left behind countless times!
Glad to say, they all got home safely!
Thanks for another great 'thinking' level.
M.A.D.

stay close
Posted: Thu Aug 26, 2004 3:42 pm
by Armando
Hi Sfseaman,
I am indebted to you for helping me out with this level. I have played I don't know how many levels now and I was amazed that I didn't once cotton onto this feature. I will go back to the game with renewed vigor.
Armando
Posted: Mon Dec 26, 2011 2:34 pm
by Amnon
Thanks for the fun!