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New Level - Stay Close

Posted: Fri Jul 30, 2004 1:44 pm
by sfseaman
Our four adventurers discover that perils abound if they allow themselves to split up.

Posted: Fri Jul 30, 2004 8:48 pm
by Kaboom!
This level is very clever and challenging!

I see now why do they have to be close each other. :wink:
I still didnt finished but It will be hard to catch all those bonus :!:

good work here!

Posted: Fri Jul 30, 2004 9:16 pm
by Ramonda
Very clever level. Fun having to switch people fast.

Posted: Fri Jul 30, 2004 9:48 pm
by LinkyNStoof
Nice puzzle level. Not having to worry about dodging baddies is always a good thing for me. :wink:

Posted: Sat Jul 31, 2004 5:13 pm
by jperleevt
Great Level!!! Got all bu 2 bonus coins. I'll go back and try this one again!!!
Jen
:P :P :P :P

Posted: Sat Jul 31, 2004 6:54 pm
by majic1
I really enjoyed this level! The title tells you exactly what you need to do - Very funny the way they're all skating together in the beginning, too!! You're making some really nice "thinking" levels! :D

Posted: Sun Aug 01, 2004 7:41 am
by popo
Just when I thought I'd got this sussed, I waited too long at the conveyor :roll: I was wondering what the button did. Then I found out :oops: All four of them stood there glaring at me and I swear I heard one of them call me names. :wink: :lol: :lol:

stay close

Posted: Tue Aug 24, 2004 9:45 pm
by Armando
Using "Trial and Error", I arrived at the Saucer area. This is where I find myself at an impasse.
Armando

stay close

Posted: Wed Aug 25, 2004 6:07 pm
by Armando
Since my first post reply to this level, I have gone back time and again to reach the saucer only to fail to get past the saucer and plan it's undoing. I am swallowing my pride here and asking for suggestions. Thanks.
Armando

Posted: Thu Aug 26, 2004 9:56 am
by sfseaman
Wow!! You have my admiration for sticking with this Armando. I just went back to replay this one to remind myself about the saucer area. This one can be a real pain, especially to get that far and have to restart it.

Anyway, the key is to know that if a saucer has two targets to shoot at, Stinky is it's first choice, it will ignore the others.

If that is not enough, let me know, and I will give more details.

Steve

Posted: Thu Aug 26, 2004 10:22 am
by Davimad
I owe you an apology Steve. :oops:

If this hadn't been brought to the top again, I would never have realised
there was no feedback from me! :shock:

This was so clever, took me an awful lot of attempts before succeeding.
Poor Peague was left behind countless times! :cry:

Glad to say, they all got home safely! :D

Thanks for another great 'thinking' level. :lol:


M.A.D. :lol:

stay close

Posted: Thu Aug 26, 2004 3:42 pm
by Armando
Hi Sfseaman,
I am indebted to you for helping me out with this level. I have played I don't know how many levels now and I was amazed that I didn't once cotton onto this feature. I will go back to the game with renewed vigor.
Armando

Posted: Mon Dec 26, 2011 2:34 pm
by Amnon
Thanks for the fun!