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New Level (adv) - Monday Morning
Posted: Mon Dec 17, 2007 4:49 pm
by bob roest
Once again I couldn't think of a decent title.
I'll tell you right off the bat that the start is tricky, the goobs serve two jobs and the timing on the first job is dicey but it can be done! The sign should help a little.
Using another Janet Galle texture, thanks JG!
Posted: Wed Dec 19, 2007 5:38 pm
by kiki
Posted: Wed Dec 19, 2007 6:21 pm
by Mahaloof
Once again I couldn't think of a decent title.
OK, that does it. Keeks has been suffering from this condition too, and now it's getting to you, Bob. We can't let this happen, folks! So help us out here. I'll start with a few title suggestions:
- The 1905 Red Square Rebellion -
- French Chauvinists at 6 o'clock -
- Marx Brothers 1: Chico -
- Incident at the Ladies' department -
- Wee Willy Watford -
- The Chinese Chomper Charade -
- The 25 % salary raise Joke -
- Santa Claus for President -
- Marx Brothers 2: Harpo -
- Chocolate Qookies-
- The Keek will inherit the Earth -
- Marx Brothers 3: Groucho -
- The North Korean fight for Democracy -
- Horses fly over Lexington -
- Borat 2: Fired from Wonderland -
- The knackered knick-knack Knock (or: Death of a Salesman)-
- The Quantum Quarrel (Einstein vs. Hawking) -
- The lost Marx Brothers: Gummo & Zeppo -
- The Nonsense Nuisance -
...Yes, I know it's got nothing much to do with zze puzzzles, but neither does Martin Snodgrass!!

Posted: Wed Dec 19, 2007 7:53 pm
by Dizzy1
Maha, stop it!

I'm laughing so hard I can't type. hang on......
.....k, I'm butter.
Title suggestion:
'Monday Mornings are far more difficult than I imagined'
I worked on this last night for a while.....went to bed......slept on it.....woke up and decided to go Christmas shopping.
Darn those pink goober cubie thingys. You may send me a hint, but ONLY if you really, really want to.
Posted: Wed Dec 19, 2007 9:51 pm
by kiki
Posted: Wed Dec 19, 2007 10:08 pm
by bob roest
Mahaloof wrote:- Incident at the Ladies' department -
That one is definitely a keeper!!
Okay, I guess the beginning is a little tougher than I thought so here's a bit of a walk-through if anybody wants it:
The idea is for Stinky to draw the UFO's fire long enough for Peegue to pass below it. To do so push the left goob down when it comes around the top push the right one down in one motion, don't let them touch! If you time it perfectly they will create a moving wall that the UFO can't shoot through but the timing is really tricky! I find you can usually place Stinky in the line of fire for a few seconds before a stray shot gets through, certainly long enough to quickly move Peegue and get Stinky back out of harms way! Once Peegue is safe Stinky moves the top goob right and down to the space just above the top right conveyor, the goobs now form a wall and Peegue can push the sphere up creating another movable wall that you probably can guess the reason for.
After that it shouldn't be too hard, I hope.

Posted: Fri Dec 21, 2007 2:46 am
by Dizzy1
Posted: Fri Dec 21, 2007 9:20 pm
by bob roest
Dizzy1 wrote:Peeque is still on the ramp below the three tramps.
How the ....
Here's the Full Monty following the goober moves:
-after Peegue has pushed the boulder up and a yellow sphere starts moving back and forth on the ice he goes back left and tramps R, R, L, R, R landing on the break-tile just to the left of the conveyor
-Peegue pushes the two boxes into the water allowing Stinky to walk across and down to the raft
-Stinky now rafts up to the yellow gate area and collects all the coins
-when Stinky is done Peegue needs to send the boulder down and left into the water to act as a stopper for the raft, that's what the conveyor timer button is for
-once Stinky collects the coins in the canal he walks down to the ice and tramps L, L, R, D Peegue follows the same route
-they collect the coins and exit!
That's it, I don't want to hear anymore nonsense about Peegue stuck below the tramps.

Posted: Fri Dec 21, 2007 10:05 pm
by Dizzy1
bob roest wrote:Dizzy1 wrote:Peeque is still on the ramp below the three tramps.
How the ....
LOL

Bob, I'm a girl, remember?

I got lost.
I forgot that I could do that jumping sequence, with the sphere there.
But I finally did it, thanks to your complete walkthrough. hee hee, snort.
THANKS for the FUN.
Posted: Sat Dec 22, 2007 5:59 pm
by Liz Mayhew
Posted: Sat Dec 29, 2007 7:08 pm
by Gen
Thanks for the above help, Bob! Even with it, it still took me many, many restarts to finally get to the exit! I had fun all the way! Thanks for all that!

Posted: Mon Jan 07, 2008 12:05 pm
by Lillie
Totally stinker level Bobster - what did Mrs Bobster stuff your turkey with????

I really needed all the help you posted and it was still really tricky!

Clever opening move though!
That's me done with your levels now - expect that Mick one - I'll save that one in my impossible levels folder!
Thanks for all your levels over Christmas!

Posted: Tue Jan 08, 2008 8:39 pm
by uneekrose
Yup a real stinker Bob. I had that first move with the two goobs but after that I needed some help. Thanks for the walk-through. This was fun....thank you
Posted: Sun Nov 30, 2008 6:09 am
by andojimbob
i'm a lil behind the times here, but i just finished this level and i did not use the pink things at all, i started way diff to what you intended. my way was much easier, i killed the ufo first with the yellow boulder. Then there was no hurrying around or chance of getting shot.
hmmm.... as i seem to always think differently about most levels you would think i would start making my own by now....eh oh well
also i am just going through like hundreds of your levels now, and every time i cant do a level i blame my dog as he is named bob. Dam bobs!
Posted: Sun Nov 30, 2008 2:05 pm
by Amnon
Sorry to disappoint you, Bob, but I did it in a differnet way...
There was no tricky beginning or timing issues and the goobs served no purpose except to get the coin within the middle one.
Thanks for the fun!
Posted: Sun Nov 30, 2008 4:06 pm
by Marinus