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New level-the cities cycles

Posted: Wed Jan 16, 2008 6:51 pm
by billy bob
On the start of this level something weird happens but at least it still
works!! :D

Posted: Wed Jan 16, 2008 9:53 pm
by Gen
Very fun level, BB! Neat glitch! The coileys were frustrating and some good timing needed here and there. But the gang worked together to get the one coin and all left happy. I really enjoyed this one, Thanks! :D

Posted: Wed Jan 16, 2008 11:14 pm
by bordeaux
BillyBob,

I enjoyed this level. Took a few rounds to figure out what everyone needed to do.

Thanks,

Michelle 8)

Posted: Thu Jan 17, 2008 2:48 pm
by Lillie
A very clever level and very dangerous too :twisted: I fell for all your traps! Great teamwork level and loads of fun! :stinkyhappy:

Thank you :D

flyin fish

Posted: Thu Jan 17, 2008 7:34 pm
by billy bob
:lol: only just realized theres flying fish on the bottom of the level :lol:

Posted: Fri Jan 18, 2008 5:25 pm
by Liz Mayhew
Very good fun, except for the coileys. I didn't like waiting a long time after every restart to get rid of those unpredictable fiends. :twisted:

The glitch at the beginning was brill, and I do like the effect of the flying fish under the level.

The rest of it was full of traps and interesting puzzles.

Enjoyed it a lot, thanks BillyBob! :D

Posted: Thu Sep 09, 2010 1:01 pm
by Liz Mayhew
Luciebask asked for help on this one. Here's help with the start, which is a glitch:
Push the box left, and immediately push the lower box down. It will make an invisible bridge. Wait above the ice until most of the enemies are blown up, then start building your bridge from the bottom row of boulders. You need all the boulders to get to the next section.
I have to go out now, but this may get you started!

Posted: Thu Sep 09, 2010 2:36 pm
by Amnon
Great level, quite hard. I ended up not using one of the metal boxes.

Thanks!

Posted: Fri Sep 10, 2010 8:44 pm
by Marinus
Great level! I completely agree with Liz. (first post) Thanks for bringing this back up. Actually even more thanks, for because the coincidence this is an LV5 (instead of LV6) BB could figure out why someone could not play customlevels. 8)

Amnon thanks for the extra challenge, and of course, BB thanks for the level! :D

Posted: Sun Jun 18, 2017 5:02 pm
by Larryoke
How do I open the cyan gate?

Posted: Sun Jun 18, 2017 7:19 pm
by Amnon
How do I open the cyan gate?
A character (Stinky or Loof) must stand on the button.
This requires coordination between Stinky and Loof, so one of them gets to stand on the teleporter.

Posted: Tue Jun 20, 2017 3:13 am
by Larryoke
Thanks for the help but what goes on the red button while this is going on?

Posted: Tue Jun 20, 2017 6:56 am
by Amnon
Thanks for the help but what goes on the red button while this is going on?
Nothing.

Once the character crossed the red gate to stand on the cyan button, the red button is no longer needed.

Posted: Tue Jun 20, 2017 12:24 pm
by Larryoke
Let me try this again. I can't get a character across the red gate to begin with. The phrase "Coordination between the characters doesn't help me a whole lot".

Posted: Tue Jun 20, 2017 12:57 pm
by Amnon
I can't get a character across the red gate to begin with.
OK, so Stinky and Loof are both in this area near the red gate.
Say Stinky goes across the TP, Loof also steps on the TP but has nowhere to go, so he stays there just below the red gate. Then Stinky comes back and steps on the red button, now Loof can go up through the open gate and step on the cyan button.

Posted: Tue Jun 20, 2017 6:33 pm
by Larryoke
Thanks, I didn't know about the (what I consider to be) glitch where you can go thru someone standing on the other side of the teleporter. Thanks again for your patience.