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dialog help anyone (esp dlsc18 he is the dialog master lol)

Posted: Sat Feb 09, 2008 6:49 pm
by superquookie
how do you put more than 1 stinker in a level without both of them saying what only the first one should say and how do you make an npc stinker say something different after it moves

Posted: Sat Feb 09, 2008 10:05 pm
by mqdar
To make two stinkers say different things, you can their dialog (black square in picture.)

If you want an NPC to say something different after it moves (with CMD 61), there's two things you can do:

1. When you want to close the dialog, set Data to the interchange you want to start after the
dialog closes.

2. When the NPC starts moving, make them walk to a CMD 62 General Command button,
setting ActivateID to the NPC's ID.

Does that help? :)

BTW, because so many people ask about dialogs, I think there could be a sticky thread
answering every question that people have asked about dialogs.

Posted: Sun Feb 24, 2008 3:15 pm
by superquookie
so set one stinkers dialog to 1 and anothers to 2 and they say different things? :?:

Posted: Sun Feb 24, 2008 6:55 pm
by mqdar
superquookie wrote:so set one stinkers dialog to 1 and anothers to 2 and they say different things? :?:
Yup. :D

Posted: Sun Feb 24, 2008 7:32 pm
by superquookie
like my sig? :lol:

Posted: Sun Feb 24, 2008 10:09 pm
by mqdar
:lol: :D