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New Level - Jumping Zebras!
Posted: Mon Mar 24, 2008 10:28 am
by Liz Mayhew
425LIZM - Jumping Zebras!
Here's another level to welcome back our King of level making - Keeks!
Something for you to play when you feel well enough mate!

Posted: Mon Mar 24, 2008 11:11 am
by Lutz
The blue zebras have been a bit mulish
The green ones behaved well
Tricky puzzle and fun to play.
Thanks, Liz

Posted: Mon Mar 24, 2008 11:16 am
by Amnon
Very nice Lizzie, I enjoyed this level.
Posted: Mon Mar 24, 2008 12:28 pm
by rescuefire
Ok before I even try this level, what is "Mulish"?
Should I be scared? Do I need special equipment to handle the mulishness? hehehe
Posted: Mon Mar 24, 2008 12:54 pm
by Lutz
Other words for mulish I found in my dictionary: bull-headed, balky, stubborn,...
I thought mulish fits best because mule and zebra both are horse-like animals
Hey, why am I explaining your own language to you
P.S.: No special equipment needed

Posted: Mon Mar 24, 2008 12:57 pm
by rescuefire
LOL Lutz!!!
Yes I have found that the only problem I'm having is the blue timer/blue gate
I'll keep mulling it over though
Edit: Ah haaaaaa I was wondering what that big ole clunker was there for DUH!!!
Great stuff Lizzie and wonderful tribute to Keekster! Thanks Lizzie Wizzie who's so busy!
Posted: Mon Mar 24, 2008 3:20 pm
by annedanner
Great "Welcome Back Kiki" level, Liz. Fun to play.
Posted: Mon Mar 24, 2008 9:02 pm
by bob roest
I made a rather time-consuming error at the beginning with the botties and the UFO but I realized my mistake and carried on the next time with only a few more errors standing in my way to the gold!
Thanks Liz, nice tribute and lots of fun!
Posted: Mon Mar 24, 2008 10:50 pm
by kiki
Posted: Wed Mar 26, 2008 12:13 am
by kiki
Posted: Wed Mar 26, 2008 9:24 am
by Liz Mayhew
Keeks - so glad you're feeling better enough to play a few levels!

Posted: Wed Mar 26, 2008 1:03 pm
by jcvalcar2
Posted: Thu Mar 27, 2008 8:52 am
by Liz Mayhew
Cathy - how lovely to see you back! Hope you're OK!

Posted: Thu Mar 27, 2008 11:21 am
by jcvalcar2
Posted: Thu Mar 27, 2008 5:10 pm
by Lillie
Help please Lizzie - I can cover the green and have the pink timer going, but then the white gate is closed! Or can cover the green and white but then the pink timer isn't going and I am having problems getting the coins in the pond area!
Hey-elp please

Posted: Fri Mar 28, 2008 2:09 am
by CL300678
Lillie wrote:Help please Lizzie - I can cover the green and have the pink timer going, but then the white gate is closed! Or can cover the green and white but then the pink timer isn't going and I am having problems getting the coins in the pond area!
Hey-elp please

Just push the green shpere on the travelator down and the pink timer will be going
Posted: Fri Mar 28, 2008 8:47 am
by Liz Mayhew
Thanks for the help CL. Yes Lillie - it's a glitch. You don't think it's possible but
you can push the green sphere down through the coin.
This is assuming you've already pushed it right on the raft.
Posted: Mon Mar 31, 2008 5:46 pm
by fiffi
Posted: Tue Apr 01, 2008 8:24 am
by Liz Mayhew
Hi All
Here's the complete walkthrough:
1. Activate blue timer and go through the gate. When safe go and stand on the break tile by the steel box. Watch that the right side UFO is not in the way of the right side boulder/sphere, and push the blue sphere out of the box to smash the left UFO. All the z-bots drown.
2. Move the steel box down to beside the blue gate. Collect the coin and stand above the blue sphere. Watch the right side UFO and push the sphere down so the right side sphere smashes the UFO. Quickly run down to the steel box and push it into the gate opening to keep the blue sphere activating the timer.
3. Jump over to the right side and push the boulder onto the green button. Tramp down and slide round the hidden ice to push the blue sphere left. Tramp left and push the blue sphere down onto the white button. This moves the left green sphere down to the wall. Collect the coins from the corridor and go back to the top middle room. Tramp down, left, down to land on the coin above the now open white gate.
4. Push the green sphere right onto the transporter, preferably when the UFO is out of the way. This pushes the other green sphere onto the cyan button. The sphere stops at the right wall and diverts the UFO onto the flame. Ride right on the other transporter and collect the coins. Push the green sphere down through the coin (this is a glitch). It will go through the hidden pink teleport and activate the pink timer above so you can collect the bonus coins and exit.
Posted: Tue Apr 01, 2008 9:02 am
by Lillie
Finally some time to play!
Thanks for your hint with the trick - I had forgotten that one!

To think that I could have completed it only for that dangy move - I had all the rest but assumed I was making a boo boo!
I really enjoyed working through this one - thanks Mizzy Lizzy

Posted: Tue Apr 01, 2008 5:27 pm
by fiffi