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New Level (adv) - Blueballs in the Bluebells
Posted: Wed May 07, 2008 10:51 am
by Liz Mayhew
436LIZM - Blueballs in the Bluebells
Here's another one using my bluebell texture.
You'll have to work a bit to get that second bonus coin, but you can leave it if you're not bothered about getting a gold star!
Have fun!

Posted: Wed May 07, 2008 11:36 am
by rescuefire
:::giggling wildly at the title:::
Posted: Wed May 07, 2008 12:14 pm
by jcvalcar2
Posted: Wed May 07, 2008 1:27 pm
by rescuefire
This wasn't near as bad as I made it out to be LOL I was making things way too difficult.
Not too hard getting that bonus coin. I only got blowed up or boulder smouldered a couple of times, miracle for me.
As always gorgeous and fun to work through. Thanks Lizzie I'm lovin' your bluebell series here

Posted: Wed May 07, 2008 7:05 pm
by annedanner
Still haven't figured this one out yet...BUT, Robyn look...
<--- New series - new avatar!!!
[Edit] Finished the level. I, too, was making it much harder than it needed to be. Thanks, Liz!
Posted: Wed May 07, 2008 7:15 pm
by rescuefire
Yahooooo didn't even think of it.
As you can see I'm in

Posted: Thu May 08, 2008 1:06 pm
by Liz Mayhew
Oh Robyn!
Now I get what your avatar is! Blue bells!
Thanks for putting bluebells in your avatars. I don't think this is going to be a major series though ... just a few levels.
And don't forget - if any of you want to have a go with the bluebell texture you are more than welcome. Don't wait for me to finish the series, 'cos I don't know when that'll be.
I'm hoping to get a bluebell kids level out very soon.
Posted: Thu May 08, 2008 1:14 pm
by rescuefire
hehehe
Ya know Lizzie since we went to all this trouble to change our avatars (big deal ya know) you'll have to continue this series for at least 10 levels!!!!

Posted: Thu May 08, 2008 6:31 pm
by Lutz
Had some trouble with my blue balls.
Had no problems with the rest but I guess I didn't play according to the rules

(left the metal box and one wood box untouched and didn't use all bridge tiles

)
Fun anyway. Thanks, Liz

Posted: Thu May 08, 2008 7:15 pm
by rescuefire
Me too....I'd be curious to see how this was supposed to be played. I was kinda all over the place and never built a bridge down where I had originally tried to.
Posted: Thu May 08, 2008 7:32 pm
by kiki
Posted: Thu May 08, 2008 9:24 pm
by uneekrose
This was a fun and easy level Liz. Thank you. I used everything you gave us to use except for the last two or three blue balls that were generated.
Here's what I did with the metal box.
[quote]I used the metal box to trap the boomer on the left side so I could get that coin.[/quote]
Posted: Fri May 09, 2008 6:29 am
by Liz Mayhew
Well thanks all for your comments. I really don't see how Lutz did it without the metal box - I can't remember about the wood box. I'll go back in and take a look.
EDIT: OK Lutzie - I can now see how you did it without the steel box, but I used all the wooden boxes this time.
In fact this way showed that the level was full of holes.
My mind's been on other things this week. Sorry folks!
(

...
Slinking off to make some kids levels)
DOUBLE DOG EDIT:
When I get some time over the weekend, I'll post how I intended it to be done and then how I did it when I tried to do it Lutzie's way - didn't of course because he didn't use a wooden box - which one I'm not sure.

My way you get extra points for destroying the kaboom, the other way you get more points over all because it's quicker.
Posted: Fri May 09, 2008 12:38 pm
by Lutz
I left the left of the three wood boxes untouched. One box on the button and one to build a bridge down.
Haven't destroyed the Kaboom because he had to activate the white timer for me.
Don't worry about making loopy levels, I enjoy them anyway

Posted: Sat May 10, 2008 6:13 pm
by Lillie
Could someone please just tell me the first couple of moves please - I am pushing and pulling and getting nowhere!
Thanks
EDIT: I got it - not sure where is the right place to push 'em - but as long at the gen started it was OK
Pretty and fun little level Lizzie - many thanks

Posted: Sun May 11, 2008 2:13 pm
by bob roest
I kinda used everything although I'm not sure if I used the items properly.
I did manage to get the bonus coins but I would like to see how you intended this to go.
Thanks for the fun Liz,
Posted: Sun May 18, 2008 5:31 pm
by Liz Mayhew
This level is an illustration of what I mean about loopholes.
Lutz found a much easier way than I intended. But here is my solution in all it's complicated glory!
WALKTHROUGH
1. Push sphere down, right and up (collect the coin from the bottom of the first section). The second sphere stops at the yellow X. Cross the bridge and walk up, pushing the box left into the water. Push the left sphere and quickly step up into the starting position. Push spheres down, and then push the remaining one into the water on top of the first. This starts the generator. To get the first bonus coin you need to push the spheres down 1 more time to complete the bridge.
For the easy way you don't need to do any more with the spheres. And you can just ignore the steel box. For my difficult way, read on.
2. After you get the first bonus coin, push the steel box to the letter A, to stop any more spheres going downwards. Walk round the right of the tree to the Safe Spot sign and push the sphere down, stepping up out of the way. Repeat this process, then walk round to the left and down, pushing the sphere right into the water. Go back up the left side and repeat until you have 2 spheres at the white Xs.
3. Walk right on the centre path and when the kaboom passes, push the right box beside the ice and the middle box into the water. Go and stand on the first safe spot. When the kaboom passes, go back and push the left box into the water and take the coin below the white timer. Stand at the Safe Spot marked in red. When the kaboom passes, run left and down across the boulder bridge so that you collect the second bonus coin when the kaboom has activated the white timer. Go and stand at the first Safe Spot until the kaboom passes again, then go and stand below the right side box. When the kaboom walks up to the white timer, squash him with the box. Collect the coins by the light blue button.
4. Push the steel box to the letter B. Using the bridge tiles push the spheres up and right. They land on the buttons. Peegue can exit.
Posted: Sun May 18, 2008 7:01 pm
by kleef079
Thanx Liz!!!
All in all it wasn't that hard (after you know where to start)

Posted: Mon May 19, 2008 8:47 pm
by Dizzy1
After reading all the comments, I tried this without reading your walkthrough and as it turned out, I did it exactly the way you intended. This was tons of fun to figure out Lizzie. The texture is beautiful too.
THANKS for the FUN!

Custom textures and models
Posted: Wed Jul 23, 2008 5:34 pm
by doodlebug
Could someome tell me how to use the custom textures. I download them but they never show up on my level. I did read the instructions for the test houses and cars and they worked but I cant get any others to work for me. Thanks for any help. Annie
Re: Custom textures and models
Posted: Wed Jul 23, 2008 8:05 pm
by doodlebug
doodlebug wrote:Could someome tell me how to use the custom textures. I download them but they never show up on my level. I did read the instructions for the test houses and cars and they worked but I cant get any others to work for me. Thanks for any help. Annie
I downloaded it like you said to but I still could not get the textures into my bluebells levels. It will go into the textures folder, but thats it. Do I do something else to get it into my level I am playing. Annie
Posted: Wed Jul 23, 2008 8:10 pm
by uneekrose
Not being smart or anything, but did you unzip the file and then put it in your texture folder or did you just place the whole zip folder in there?
Posted: Wed Jul 23, 2008 8:14 pm
by doodlebug
uneekrose wrote:Not being smart or anything, but did you unzip the file and then put it in your texture folder or did you just place the whole zip folder in there?
Yes I unzipped it and it still does not work for me. I just cant get it to work right. Maybe I need to reinstall my game
Posted: Wed Jul 23, 2008 8:52 pm
by uneekrose
Let me send you a PM
Posted: Wed Jul 23, 2008 9:18 pm
by doodlebug
doodlebug wrote:uneekrose wrote:Not being smart or anything, but did you unzip the file and then put it in your texture folder or did you just place the whole zip folder in there?
Yes I unzipped it and it still does not work for me. I just cant get it to work right. Maybe I need to reinstall my game
I got it fixed. I uninstalled and reinstalled my game and it works now. Thanks for all the help. Annie
The game is so much cooler to play now.
Posted: Wed Jul 23, 2008 9:31 pm
by uneekrose
I'm glad you got it straightened out, hate for anyone to miss out on all the wonderfull textures.

Posted: Mon Sep 08, 2008 4:10 pm
by Marinus
Posted: Tue Sep 09, 2008 3:21 pm
by Amnon
Cool, easy and fun - and what a beautiful texture!
Posted: Tue Sep 09, 2008 3:22 pm
by Amnon
Cool, easy and fun - and what a beautiful texture!