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New Level - (Adv) Keek-a-Bob a cue
Posted: Fri May 09, 2008 1:13 pm
by rescuefire
Ok so I'm playing in the editor and have ZERO confidence. I send my mess of a creation out to some of my favorite folks who I know will tell me the real deal.
Well as you can tell from the title Bobster and Keeks made some GREAT improvements on what the heck I started. So this is kind of a Shish kabob barbecue.
Lutz you'll be surprised
Can y'all figure out which part is mine and which parts are the boys? Oh sorry Mens?
Using my barnyard texture again. Enjoy!
rescue006
Posted: Fri May 09, 2008 3:18 pm
by Lutz
Seems I'm the only nice guy in town
The boys added a few tricky changes
But it still is mostly your level, Robyn.
A pleasure to play. Thanks

Posted: Fri May 09, 2008 3:54 pm
by rescuefire
Lutzie you are one of da nice guys

Posted: Fri May 09, 2008 6:00 pm
by kiki
Posted: Fri May 09, 2008 7:11 pm
by rescuefire
Re: New Level - (Adv) Keek-a-Bob a cue
Posted: Fri May 09, 2008 8:42 pm
by Marinus
rescuefire wrote:
Can y'all figure out which part is mine and which parts are the boys? Oh sorry Mens?
I think the surprising parts are from the boys and the extremely surprising parts from you
And now; Don't you ever dare to say that you're not a level maker
Question: Did you (or the boys

) have a meaning with the 3rd steel box or was it just a grey metallic herring?
I enjoyed it! Thanks

Posted: Fri May 09, 2008 8:49 pm
by rescuefire
Yep there was a meaning to it but if you got to the travelator without it ya musta found a loophole
How'd ya do it???
Posted: Fri May 09, 2008 9:55 pm
by Marinus
I did it this way
I came through the blue TP, then LL through grey, ULL thr red, RR thr grey (pushing first steel at the bottom of blue), L thr grey, LUU (pushing the other steel next to the other, now are 2 steel boxes right of the upper grey TP), DDRR on grey, R on floating thing.
What was your intended way then?
Posted: Fri May 09, 2008 10:38 pm
by rescuefire
Ok so reading that you did use all three boxes then. Whew I thought you meant that you didn't use one of them.
The one
you pushed right which ends up under the blue TP is how you can bounce up to get to the travelator and then the other two give you a path to get to the white gate. I see you did that part a bit harder than I intended but it worked for ya so that's good. I intended for the two boxes to go into the water just above and to the right of the gray TP so you could step on them and then step onto the travelator. The one under the blue TP is the only use for it. So that when you go through the blue TP you bounce up instead of just stopping there.
Posted: Fri May 09, 2008 10:46 pm
by annedanner
Hey Robyn,
This was a really, really fun level to work out! More, please...

Posted: Fri May 09, 2008 10:58 pm
by Marinus
rescuefire wrote:Ok so reading that you did use all three boxes then. Whew I thought you meant that you didn't use one of them.
I did use only two of them.
The one at top of the bottom right grey TP I didn't use. I used two of them to go to the travelator and one of that two (used twice) I also used to make the second jump from the blue TP to the other travelator, so the third I didn't use.
Posted: Fri May 09, 2008 11:41 pm
by uneekrose
Lots of fun Robyn.
I didn't use one of the metal boxes either. I used two to block the gray tp then just stepped over other gray tp one to travelator. I left the one that was above the gray tp alone. When I went back around thru yellow across ice to first tramp by blue tp Stinky just automatically tramped up to other travelator.
Your little friend hidden in the wall got me by surprise and I missed the bonus coind on that side also. Nice tricky puzzle. I enjoyed it.
Posted: Fri May 09, 2008 11:57 pm
by jcvalcar2
Posted: Sat May 10, 2008 12:31 am
by rescuefire
OH I get what y'all did with those boxes.....sneaky! Great idea though!
The goobie credit goes to Bobster....I made it way to easy, he toughened it up for me
By the way thanks for playin' and commenting....I really appreciate it

Posted: Sat May 10, 2008 3:38 am
by bob roest
All I did was add a tree.
Thanks for letting me contribute my little bit, this was fun and challenging.
As our good friend would say.....carry on.

Posted: Sat May 10, 2008 4:08 am
by kiki
Bob wrote:All I did was add a tree.
And all I did was take a tree out.

Posted: Sat May 10, 2008 7:52 am
by Liz Mayhew
Fabulous fun Robyn - and I'm very surprised at the changes!
Love the title! I was certainly kiki-bob-a-cued a few times there.
I was very glad to see a certain item at the end. I was well scared before that. I was so relieved that I forgot to pay attention and got clobbered by a goobie!

Back to the start.
Great stuff Fluff! More please!

Posted: Sat May 10, 2008 12:07 pm
by rescuefire
Thanks Lizzie!
All I did was add more trees! I'm still learnin' what's what in the editor

like I had no idea that those thingy's were trees! I thought only the Christmas tree one was a tree

I had loaded the guys changes and took a screen shot just so I make their changes to my version. Well then I had no idea where they got those trees!
Finally loaded it in the editor to look at what little icon thingy was there. Sheesh whatta goober huh?
Posted: Sat May 10, 2008 12:46 pm
by uneekrose
Sheesh whatta goober huh
no comment....lol
I think there's a list with pics of whats in the editor in the tutorial that you find on mette's site.
Forgot to mention I really liked the title of this one.
Posted: Sat May 10, 2008 6:11 pm
by Lillie
Really clever level Bobbin - I really liked the cannon wood box gen part!

I bet that was your's and not one of the two loonies you joined ranks with to make this one!
I really didn't know what to do with the metal boxes

until my

came on and I kept tramping onto a wall
Really clever and lots of fun - thanks Bobbin and thanks loonies for your tree/not tree contribution!

Posted: Sat May 10, 2008 6:24 pm
by rescuefire
Nope Sass that was all Keeks! I had a really boring set up there. He jazzed it up a lot.
Posted: Sun Jul 06, 2008 2:40 am
by Dizzy1
Well, I don't know who did what, but I've been stumped on this one for months. Just a mental block thingy. The hardest part for me was knowing which order to do things. I tried it every way except the right one.
GRRRREAT FUN working it out. Thanks so much! I didn't use any hints.

Promise!
The whole thing was brilliant, so that means you, Kiki and Bob need to do another one together.
I think it would be fun to make part of a level and pass it around. Wouldn't that be a hoot?

I'll start one, if you want to add little.

Let me know.
Posted: Sun Jul 06, 2008 6:01 am
by kiki

OK send me a little bit and I'll add on and send it on.
The thing to be careful about in making a chain level is size.
But I'm sure it will be fun.
Make it about 25 X 25 or maybe even 30 X.
PS - KISMIF

and I promise to do the same.
Posted: Sun Jul 06, 2008 1:58 pm
by rescuefire
Posted: Sun Jul 06, 2008 2:17 pm
by Dizzy1
LOLOLOL I think the
stupid corner will be great! Two
stupids make a
smart 
Hopefully
You want to pick out the texure? I'm no good at that.

Posted: Sun Jul 06, 2008 5:32 pm
by rescuefire
Hmmmmm Keeks do ya have a preference as to texture or should that be decided when this crazy level is complete?
Where's Bobster? Ya gonna join in this crazy deal Mr. Warm and Fuzzy?
I'm already workin' on my little section

Posted: Sun Jul 06, 2008 5:47 pm
by Dizzy1
Posted: Sun Jul 06, 2008 6:22 pm
by bob roest
rescuefire wrote:Where's Bobster? Ya gonna join in this crazy deal
Not this time. Three on a level is plenty. But I'll look forward to playing it.
Posted: Sun Jul 06, 2008 7:38 pm
by kiki

Any texture is OK with me as long as its not to girlie.
Diz the way I have done chain levels in the past is firs one starts it then sends that level to the next bananhead and so on until its complete.
I find it easier to keep it all on one format.
Does that make any sense?

Posted: Sun Jul 06, 2008 7:50 pm
by Dizzy1