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New Level (adv) - Sections F to J
Posted: Sun May 25, 2008 3:13 am
by bob roest
This uses my 'wharf' texture.
It's an exercise in gates.
Carry on.

Posted: Sun May 25, 2008 6:31 am
by Liz Mayhew
Posted: Sun May 25, 2008 10:13 am
by Lutz
Posted: Sun May 25, 2008 11:56 am
by rescuefire
Yahooooooooooooooooooooooieeeeeeeeeeeeeeeeeeee Bobster!!!
Did ya ever think you'd make 100 levels? Did ya ever think that we'd pick on ya so much? We lurves ya Bobster and thanks for tons of fun! Off to try this gem....although I never could get the A-F one

Posted: Sun May 25, 2008 3:09 pm
by uneekrose
Congratulations on 100 Bob.
Did ya ever think that we'd pick on ya so much? We lurves ya Bobster and thanks for tons of fun! Off to try this gem....although I never could get the A-F one
Ditto...even though I finally did finish A-F, with a lot of help from you, and here I thought I was the last one to get it, I see this one might be a bigger challenge. Can't wait to figure this stinker out.
Posted: Sun May 25, 2008 3:21 pm
by Liz Mayhew
This is a brilliant puzzle so far. Loved all the opening and closing of gates in various ways. I especially love the whole TP set up.
Now I've got all the way to the kaboom room but I keep getting blown up.
And then putting the cannon where you say doesn't seem to help much - in fact I could only get to the kaboom room by using the cannon differently.
I'm trying to think ahead to the exit, but how to jump there is a total enigma.
Giving it a rest now. Back tomorrow!

Posted: Sun May 25, 2008 3:49 pm
by Lillie
Posted: Sun May 25, 2008 4:32 pm
by kiki
Congratulations Bob! 100 levels, Dangy!
Thanks for all the brain work my friend, Carry on!
Be back when I solve this one.

Posted: Sun May 25, 2008 8:37 pm
by Dizzy1
Congratulations on making 100 levels Bob!
I enjoy playing all of your games and you really are AWESOME!!!! Great fun in the forum too. You've made me laugh waaaay more than 100 times.

Mwa!
Off to put my crash helmet on, then I'll give this level another try.

Posted: Mon May 26, 2008 9:48 am
by Liz Mayhew
Hours and hours later - I did it! Phew! That was a total stinker from start to finish.
When I finally got our 2 heroes to the end I was shaking. What if I can't make that last jump? How on earth do I manage it?

But it went fine first try!
Even with your fairly generous time limit I had to turn the timer off. The room with the UFO and the rafts was fiendishly difficult for me and took ages to get everything right.
Thanks for the hours of brain training!
Looking forward to your next 1 or 100 or 1000!

Posted: Mon May 26, 2008 12:23 pm
by rescuefire
Liz Mayhew wrote:The room with the UFO and the rafts was fiendishly difficult
That's where I'm stuck

I keep trying to do things that just aren't possible. I'm thinking there must be an easier way. May I get a hint please for that area?
Posted: Mon May 26, 2008 6:47 pm
by bob roest
The UFO:
Let the UFO out and he'll shoot at Stinky. But first use both characters to raft around and move the lower island prism right and up in line with the keg. Stinky has to walk, slide and tramp back up to the top. Now move some ice cubes (one goes in the water) so you can push the right reflector up and onto a raft and then up in line with the top island prism. Now let the UFO out.
The prisms at the bottom are destroyed by the cannon and the two reflectors.

Posted: Tue May 27, 2008 4:04 am
by kiki
Posted: Tue May 27, 2008 7:34 pm
by Lillie
Posted: Fri May 30, 2008 12:55 am
by jcvalcar2
Posted: Sun Jun 01, 2008 12:15 pm
by rescuefire
Ok with the spoiler above and Lizzie helping me I still can't get the whole UFO thang.
I can get the UFO to destroy all kinds of stuff but not the prisms by the generator.
May I please have a picture or step by step please?
Posted: Sun Jun 01, 2008 12:34 pm
by Lutz
rescuefire wrote:I can get the UFO to destroy all kinds of stuff but not the prisms by the generator.
You'll need cannon and reflectors for those

Posted: Sun Jun 01, 2008 12:51 pm
by rescuefire
Lutz wrote:You'll need cannon and reflectors for those

But but but
I can't get that done either. I'm just not seein' it

Posted: Sun Jun 01, 2008 1:54 pm
by bob roest
Here's a screenshot of how things should look for the prism generator setup.
Also, in the post above I mention putting one ice cube in the water, that's to free the right side reflector, once the reflector is in place you push the ice cube directly in line with the top island into the water as well. The UFO comes straight out shooting at Stinky (who should be up at the top) the prisms and reflector combo explode the keg and the UFO ends up running into the the keg at the top left of the lagoon. Now Loof can raft around and go get the cannon.
Hope this helps.

Posted: Mon Jun 02, 2008 8:15 am
by Liz Mayhew
Oh Bob - was I making it difficult for myself!
I used the rafts to get the / reflector in line with the cannon alley, but on the left wall of the lagoon.
I used the \ reflector on the conveyor button and got rid of the ice block down there.
It worked though!

Posted: Mon Jun 09, 2008 1:56 pm
by Marinus
Well, this one was certainly not too easy; not easy at all. Very big but very ingenious too!!

First it took me a long long time to finish it my own way, and then since I spent so much time on it, it took me another long time to do it the difficult w... eh I mean the intended way.
Hours of fun! Thanks.
In th meantime: Congrats with your 109, 110 (how much?) levels.

Posted: Tue Jun 10, 2008 8:22 am
by Liz Mayhew
That second picture is certainly an easier way than mine Marinus!

Posted: Fri Jun 13, 2008 12:00 pm
by fiffi
hi, my computer has been down for a while so i`m late playing all your games, but i`v read all the hints for the game but i cant get going, i can see the spheres has to go through the tps but i cant see how, (i must be going ga-ga) any help would be great thanks,
Posted: Fri Jun 13, 2008 6:18 pm
by Marinus
I guess you mean section G, for the first time in section F they don't go through the TP's
Push woodbox in water, let next one jump on barrels and then one jumping over each tramp so they destroy the coloured sphere's. Then new sphere's be generated and go through the TP's. Make sure to get the coins on the buttons right in time.
Posted: Thu Jul 03, 2008 1:43 pm
by rescuefire
Ok finally went back to this one. Now I'm stuck in the boomer/goobie room. I have no clue what to do here. May I have some help please? Does anyone remember?

Posted: Thu Jul 03, 2008 2:18 pm
by Marinus
Robyn, this is what I did:
Enter the goobie room (the gate closes everytime for a millisecond).
When kaboom is at top enter that section and wait above the steelbox in goobie. Kill kaboom with goobie. push other goobie and steelbox in water and let last goobies stick together to start the gen.
Posted: Thu Jul 03, 2008 4:20 pm
by rescuefire
Oh man thanks Marinus, never woulda got that on my own!
I musta done this level 200 times by now. Bobster this was really a doozie. Great puzzle work for sure. Not something I'll try again though
Thanks Bobster! I'm glad there was a bit of a break in levels to do so I could get back to this one

Posted: Fri Jul 04, 2008 1:22 am
by bob roest
Sorry Robyn, I've been very busy at work. I'm glad you finally got it!
Thanks Marinus!

Posted: Fri Jul 04, 2008 1:46 am
by rescuefire
No problem Fluffy
Busy at work is a GREAT thing!
Posted: Fri Jul 04, 2008 1:50 am
by bob roest
'Fluffy'?