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New level - Indiana Stinky 2
Posted: Tue Jul 01, 2008 9:58 pm
by Valco
NOTE TO ALL WHO HAVE PREVIOUSLY DOWNLOADED THE LEVEL:
A glitch has been discovered since the level's release, and if you have previously downloaded the level before this message was posted, it is the old version. Please download again for the update one.
It's me again!

(Though you probably aren't familiar with me yet) The second level of the Indiana Stinky series is out, and this one's radically different from the first! Pushing around cannons and playing with boulders may sound easy at first, but will prove quite a challenge when you discover it's all part of a giant clock...

Posted: Tue Jul 01, 2008 11:09 pm
by Valco
Sorry about the filename guys, if something's about to be overwritten then just change the name to whatever you want.

Posted: Wed Jul 02, 2008 12:01 pm
by uneekrose
Valco you might have to give a partial walkthru on this one cause I'm not sure what to do. I can't put both spheres into the lower water and I'm just not sure where everthing is supposed to go.
Posted: Wed Jul 02, 2008 2:57 pm
by Valco
I'll wait and see until other people post here too. If they can't figure it out, I'll give some hints. For now though:
The use of the boulders is rather clear, but something else is hidden here. A switch and a barrel is what you need, to move the box in the way of the reed. (Water) You will find your switch under a box, it's for the conveyor belt. Don't use it too quick, or the boulders will melt! (Be of no use to you)
When I refer to the box, I mean the box below the blue link spheres. It is in your way to the activation room; the central area for the level.
Posted: Wed Jul 02, 2008 3:43 pm
by uneekrose
Thanks for the hint Valco. I'll give it another go..
Posted: Wed Jul 02, 2008 3:56 pm
by Marinus
I think it's a very big level, but maybe I'll give it a try one of these days.
It's probably not your intention to simply blow up the green sphere in front of the exit?

Posted: Wed Jul 02, 2008 4:42 pm
by Valco
Marinus wrote:I think it's a very big level, but maybe I'll give it a try one of these days.
It's probably not your intention to simply blow up the green sphere in front of the exit?


Uhhh... That's possible? I oughtta update that!

Posted: Wed Jul 02, 2008 4:48 pm
by Valco
Okay, that glitch has been fixed in the new version. If you've previously downloaded the level, download it again. (Unless of coarse you didn't cheat in the method mentioned above.

)
Posted: Wed Jul 02, 2008 5:42 pm
by Marinus
Ok done, without cheating or glitching

,only a look with the editor to look for hidden things.
Nice level, nice action with the goobies (sticky cubes). You certainly seem to know how to use them. May I assume the woodbox near the upper blue sphere and some reflectors left over are just red herrings?
Thanks for the fun.
P.S. a glitch means something different as far as I know. It wasn't even my intention you to change it. Just reaching the exit without really playing the whole level doesn't give any satisfaction though?

Posted: Wed Jul 02, 2008 8:20 pm
by Valco
Congrats on completing the level, and yes, the box was a red herring! On the subject of reflectors though, I didn't try to make extras. I guess there was another way to do that puzzle.

Posted: Wed Jul 02, 2008 9:43 pm
by Marinus
I sent you a PM about that.

Posted: Thu Jul 03, 2008 12:54 am
by uneekrose
I figured out the first room and am now in the reflector room. I got it figured out but accidentally got in the way of a fireball. Will give it a go tomorrow after I get home.
Posted: Thu Jul 03, 2008 12:54 am
by rescuefire
Took me a bit but I did get past the first area, then the yellow button area. I'm really stumped with the cannon and reflector and prism area. Nothing lines up with that one reflector sticking out near the prism. I can't get fire to go through the TP so I'm kinda stumped.
I'll wait patiently for a picture though hehehe
This is very big but interesting puzzling, nice work

Posted: Thu Jul 03, 2008 7:58 am
by Liz Mayhew
Yes I did it!!!!
What a fantastic puzzle Valco. It took me an age and a half to work out that first section, but now I could do it blindfold.
The pink cube section went pretty easily (now you'll tell me off for calling them pink cubes)

, only causing 2 restarts. Very nice puzzle there.
But that reflector room took ages and ages. I had to turn the timer off until I'd got it sussed out.
Finally solved it and turned the timer back on - I had 2mins 15secs left when I left.
Thanks for a really great challenge.

Posted: Thu Jul 03, 2008 12:12 pm
by rescuefire
Wowza! Thanks to one of Lizzie's great graphics I got that dangy reflector part done. Even with the graphic I pushed instead of pulled and had to restart 3 more times UGH.
This was fun to figure out. Large but good. I still didn't get those bonus coins but after doing this over and over again I think I'll pass LOL Maybe some day.
Thanks Valco

Posted: Thu Jul 03, 2008 6:12 pm
by Valco
Congratulations on completing my level, everyone, and Indiana Stinky 3 is on the way! But as I add the finishing touches, I'd like to know - How many of you managed to get those bonus coins?

Posted: Thu Jul 03, 2008 6:43 pm
by Marinus
Posted: Thu Jul 03, 2008 11:35 pm
by uneekrose
Great puzzle Valco...I used all the reflectors and both metal boxes, the one in the reflector room I jusr dumped into the water. I liked the way you set up the goobs, that was different. Had the most trouble with the reflectors, done it once but forgot how I did it.
I knew there had to be a use for the metal boxes especially when I didn't see any conveyor under the two goobies you had up top, did some investigating and found the way to the bonus coins. This was loads of fun. Thanks for getting me started more or less. Thanks for the level.
Posted: Thu Jul 03, 2008 11:52 pm
by Valco
The steel boxes were meant to be used in the way Uneekrose mentioned. If you found another menthod, that's okay.

Posted: Fri Jul 04, 2008 12:36 am
by rescuefire
Ok now I gotta know, how the heck are y'all not using that right side steel box to reach the yellow button?

Posted: Fri Jul 04, 2008 6:23 am
by Marinus
rescuefire wrote:Ok now I gotta know, how the heck are y'all not using that right side steel box to reach the yellow button?

In the upper goobie room are 5 goobies you can use to fill the water, but you need 6. In the lower room is also one. To get that one on the right place, you have to move it down through the boulders area, and through the yellow TP and up. So you can use the steel box for another purpose.
I think it was Valco's intention to use both steelboxes (goobie room and reflector room) to fill the water on the way to the bonuscoins left and right of the exit. But there is also the cannon or steel box in the first room which you can use for that, so you need only one of them.
However, I used both boxes to make an extra bridge in the lava in the reflector room. That way you can put a reflector right in front of the cannon so you have some reflectors over. Then you can use a reflector and the cannon to reach the bonuscoins.
Posted: Fri Jul 04, 2008 11:21 am
by Liz Mayhew
Valco - I got the bonus coins. I'd have said so if I couldn't.
I have to admit that I did mess up one time and try to use the wrong item to get the bonuses. Soon realised the purpose of those sticky cubes up there.

Posted: Fri Jul 04, 2008 3:50 pm
by fiffi
Posted: Fri Jul 04, 2008 4:08 pm
by Marinus
I hope this helps
Push upper sphere up. Barrel right above 2 woodboxes. Shoot woodbox near kaboom. Kaboom destroys barrel and woodbox. Either cannon or steel box in water with the lower sphere.
Posted: Fri Jul 04, 2008 5:51 pm
by rescuefire
I did that part differently. I
went and got the barrel and pushed it over to just left of the cannon and above it. Then I pushed the cannon over to blow the box and let boomer out. Then the cannon left to blow the box near the upper blue sphere and then pushed the cannon up into the water. Went and pushed the barrel right and waited for the boomer to pass going left and then barrel down by the two boxes in the lower right corner. Then the steel box into the water on top of the cannon and went up and pushed blue down and then waited until the boomer blew the boxes and I pushed the box that popped off the conveyor right and up to access the island and push the light blue button.
Boy that seems like a lotta work now LOL
Posted: Fri Jul 04, 2008 6:08 pm
by kiki

Howdy Valco, I finally found some time to play this one and I'm sure glad of it.
What a masterpiece! It deffinantly has that classic Wonderland feel to it, especially with your choice of texture, Brilliant.
I loved the sticky cube part, But! The reflector puzzle was ace, I got it fairly fast only because I have used that move many times in some of my older levels.
Once I realized their seemed to be one reflector short it got me thinking.
Loved the misdirection of the starting area, Loved it all, Thanks for the level.

Posted: Fri Jul 04, 2008 8:21 pm
by Valco
Indiana Stinky 3 is now being tested, and should be released later today. It might not be as puzzling as the second, but will require a lot of logic and quick fingers!

Posted: Sat Jul 05, 2008 12:08 am
by Valco
UPDATE:
Indiana Stinky 3 has been released! With all the buzz over the first and second in the series, I hope you can enjoy the third just as much!
Posted: Sat Jul 05, 2008 6:30 pm
by bob roest
I hurried the kaboom part a little too much first time around but remedied that and eventually made it through to the end.
This was fun, thanks!