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New level (Advanced) - Indiana Stinky Finale

Posted: Sun Jul 13, 2008 5:00 pm
by Valco
Hello all! I'm sure many of you have been playing my Indiana Stinky series, and the finale is finally here! Indiana Stinky must now face a seemingly unbeatable foe, the spirit of Stinkarus! Though this is the end of the series, it is not the end of the adventure-

The epic story continues in:
Blast Theorem
Indiana's inescapable fate.

This level uses the Staircase64 model, and the Batty Castle texture. Neither have been used before in the series.

Posted: Mon Jul 14, 2008 6:00 pm
by Valco
:P

Posted: Mon Jul 14, 2008 6:00 pm
by Valco
EDIT: Double post. :?

Posted: Mon Jul 14, 2008 8:53 pm
by bob roest
I took a few runs at this but I'm afraid I'm not going to complete it.

Way too many random elements to keep me interested, sorry.

Posted: Mon Jul 14, 2008 9:00 pm
by kiki
:D :D :D I was down to three UFOs and got nailed and haven't been that close again yet.
I will try again soon. :D :D :D

Posted: Tue Jul 15, 2008 5:44 pm
by Valco
bob roest wrote:I took a few runs at this but I'm afraid I'm not going to complete it.

Way too many random elements to keep me interested, sorry.
I guess I forgot to mention that it was an action based level. I'll make sure that my Blast Theorem levels are puzzle based though, those seem to be more popular. :D

Posted: Tue Jul 15, 2008 6:36 pm
by Marinus
Yes that's a very good idea! :D :D I also agree with what Bob said.

Posted: Tue Jul 15, 2008 6:48 pm
by Valco
You mean you wont bother to complete it? :cry:

Posted: Tue Jul 15, 2008 6:59 pm
by Marinus
I tried several times but I think there are too many UFO's, chompers, spirits and coileys for me to finish this. And to be honest; The only reason I tried though is that I like your other levels which are more puzzles, but I actually don't like those action games.

Posted: Tue Jul 15, 2008 9:37 pm
by Valco
Don't worry, Blast Theorem is coming soon! To a folder near you.

Posted: Tue Jul 15, 2008 11:05 pm
by uneekrose
I've tried it quite a few times but there's just to many enemies for me to dodge. The stair texture sure looks good though. Maybe if you had it so the other barrel gens worked also and spit out barrels to help with the enemies.

Posted: Thu Jul 17, 2008 7:49 pm
by Valco
I hereby deem this level to be a

http://shawn-knight.net/photos/truckoffail.jpg

Posted: Sun Jul 20, 2008 10:41 am
by Liz Mayhew
Hi Valco - I've tried it 20 times and then I decided that was enough. :x

It's entertaining for a while trying to dodge enemies and see how many of them you can dispatch. :twisted:

I do like the whole arrangement of the boulder/conveyor/gate operator.

Looking forward to more puzzle levels from you! :D :D

Posted: Sun Jul 20, 2008 1:48 pm
by bob roest
There are a lot of elements in this puzzle that I really like. It's not just your standard off the wall 'dodge 'em' level. And if you remove the coileys, which is what I did, it's still mighty tricky but it is much more playable and very satisfying to finally get the gold. :D

Hope you don't mind Valco but I really wanted to make this one work.

Posted: Tue Jul 22, 2008 4:02 pm
by kiki
:D :D :D Finally got er done and all coins collected and all the baddies gone.
I've been coming back to this one now and again to see what I could do, been close a few times but those UFOs always got me...until today.
I would trap the right side and left side chompers with the boulders as there were no coins there to be had so it didnt matter if they came out of their hole.
And if you hurry at the start you can push the center boulder up just as the gate opens and dispatch those coilies and the chomps before they get out of the gate.
The rest is just dodge em and lure the chomps to the barrel gen.

PS - Hey Valco, Did you beat this one? :cry: