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New Level -- A Pair of Gardeners
Posted: Mon Sep 29, 2008 8:33 am
by Muzozavr
Or shall I say "Stinky's Garden 3".
The garden you know from "The Gardener" and "A Right Mess!" is back, with an all new mess to clean up!
Enjoy!
Stinker rating: dunno, but I have a suspicion it's pretty high, so beware.
Everyone, who has downloaded this level so far -- please do so again. This revised version fixes a stupid shortuct, and as a side-effect makes the puzzle of getting everything in place for the jump sequence more difficult.
No shortcuts now!

Posted: Mon Sep 29, 2008 2:04 pm
by Salin
Posted: Mon Sep 29, 2008 3:03 pm
by Muzozavr
You only cover one of the buttons. Guess which. The others are pressed by the second character.
Posted: Mon Sep 29, 2008 4:46 pm
by Salin
Jeeze I feel stupid

Posted: Mon Sep 29, 2008 7:35 pm
by bob roest
Nice one Muz, I had an item left over but I suspect that's by design.
Thanks,
Posted: Mon Sep 29, 2008 7:46 pm
by Muzozavr
One of the steel boxes? Yep, that was by design. It would be pretty annoying if you'd have to save it, so I just allowed you to push it through the TP to clear the way by simply getting rid of it.
Posted: Mon Sep 29, 2008 7:57 pm
by bob roest
No, a boulder.

Posted: Mon Sep 29, 2008 8:16 pm
by Muzozavr
DAMMIT! Which one?!

Posted: Mon Sep 29, 2008 8:38 pm
by bob roest
The one beside Stinky, I just pushed it the left and out of the way.
It doesn't matter it was still fun to solve.

Posted: Tue Sep 30, 2008 1:19 am
by Amnon
I also could not find a use for that boulder - except as a red herring of course.
I enjoyed playing this, thanks!
Posted: Tue Sep 30, 2008 4:07 am
by kiki
Posted: Tue Sep 30, 2008 1:59 pm
by Muzozavr
Gragh, that boulder was an important part of the trick!!
Unless Loof can run fast enough from one trampoline to another... how did you do that?!
Posted: Tue Sep 30, 2008 2:14 pm
by Amnon
Unless Loof can run fast enough from one trampoline to another.
No fast parts in this one - I cannot even see where you may need to run here.
Posted: Thu Oct 02, 2008 10:26 am
by Muzozavr
Please download the revised version. It's in the first post.
Posted: Thu Oct 02, 2008 1:48 pm
by Amnon
Well, I know what needs to be done, I can even cross to the other side and take all-but-one coin, but my fingers are just not fast enough to complete this level, the level of coordination required is just beyond me.
Posted: Thu Oct 02, 2008 2:06 pm
by Muzozavr
What exact coin are you talking about? Would help me in giving you tips.
Posted: Thu Oct 02, 2008 2:11 pm
by Amnon
I was referring to the coin behind the 3 gates: in order to get to other side (without the required extreme sequence of moves) I needed to sacrifice the ability to cover to yellow button (simultaneously with the red/blue).
Posted: Thu Oct 02, 2008 2:18 pm
by Muzozavr
Hmm, if you say it's extreme, there is definitely something wrong with the difficulty.
I think I'm going to add a "merciful" version where the bridgetile is 2-step.
Posted: Thu Oct 02, 2008 2:23 pm
by Amnon
The bridgetile is not the problem - in fact, I got to the other side without even stepping on it. If you changed the conveyor button into a timer, this would do the trick!
Posted: Thu Oct 02, 2008 2:30 pm
by Muzozavr
Answer to your problem:
Don't switch the characters. The character that was on the button is the one that makes the jump. You just go non-stop and start the jump, the boulder will be in the right position at EXACTLY the right time. I specially calculated that distance. Changing the button to a timer button would have actually made it more challenging!
Posted: Thu Oct 02, 2008 2:35 pm
by Amnon
There's the problem: someone has to kick the ball, and it is not possible to kick the ball while standing on the button... so it's the other character that needs to kick - and also be in time on the other side of the ice...
Posted: Thu Oct 02, 2008 2:41 pm
by Muzozavr
It sounds to me like you're putting the boulder closer to the bottom to get it out of your way.
But as you see already, that seals your doom.
Try to keep the boulder near the top. If you do, there's only 3 steps away from the boulder and to the button -- more than enough time to go back and forth while the boulder strolls on it's loooooong way down.
Posted: Thu Oct 02, 2008 2:53 pm
by Amnon
Nope, even from higher up I am not even close to getting both characters in time to where they need to be!
Posted: Thu Oct 02, 2008 3:07 pm
by Muzozavr
But you don't need to! You can kick the boulder, and THEN go onto the button.
Posted: Thu Oct 02, 2008 3:11 pm
by Amnon
If I left the button for even half a second, the metal box would slide onto the yellow button (and subsequently, the boulder would be destroyed).
Perhaps you have a way to get BOTH metal boxes below the boulder, I tried some fast moves to achieve it, but failed every time.
Posted: Thu Oct 02, 2008 3:23 pm
by Muzozavr
Well, the answer will certainly surprise you...
You only cover the yellow button AFTER the WHOLE trampoline sequence is finished. That's what the bridgetile is for -- to get in the button room with a single character!
Posted: Thu Oct 02, 2008 3:27 pm
by Amnon
I was not referring to the yellow button - I was referring all the time to the conveyor button!
In order for the boulder to roll back, I need EITHER both boxes on the yellow button and the square below it - which seems impossible, OR just one box, but with the conveyor button pressed so it stays in the corner and NOT drift onto the yellow button.
Posted: Thu Oct 02, 2008 3:49 pm
by Muzozavr
I'm going to PM this to Amnon and explain.
Posted: Thu Oct 02, 2008 4:09 pm
by Marinus

I just finished the first version but I don't understand a bit of all this talking

and I still don't see the trick

. So if you don't mind you may explain me as well please.
Posted: Thu Oct 02, 2008 4:25 pm
by Muzozavr
In fact I don't understand Amnon's thinking too, and the trick is puzzling.
Not gonna give anymore hints on the first day the revised version is released!