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New Level (adv) - Trampoline Village
Posted: Thu Oct 23, 2008 2:35 am
by bob roest
I'll apologize in advance for this one.
I went nuts! It's not hard, just really annoying!
I probably should have thrown it on the scrap heap but the truth is I had so much fun making it that I figured, "might as well throw it up there and see who salutes".
It uses my old 'Greyish' texture which really doesn't help matters any. You'll see.

Posted: Thu Oct 23, 2008 4:56 pm
by Salin
Posted: Sat Oct 25, 2008 12:32 am
by kiki
Posted: Sat Oct 25, 2008 4:12 pm
by bob roest
Here are the tramp sequences:
from start: U, U, D, U, D, R, U
from top right corner: D, D, U, D, L
after wood box: Up onto conveyor, D, D
after the chomp: U, L, U, D, U, U

Posted: Sun Oct 26, 2008 1:12 am
by kiki
Posted: Mon Oct 27, 2008 9:25 pm
by Marinus

Fortunately no economic crisis/inflation problems in this level.
Although I had the first tramp sequence right, I was thankful for the spoiler to check that, because I was not sure of it. And when I reached the finish, the gate was closed, for I was missing the coins in the top right corner. But after all I found out, you made the timing exactly right for that yellow button/timer thing
Only the last tramp sequence I did a bit different the first time.
ULRUU
I really like those tramp levels! Thanks for the fun!

Posted: Tue Oct 28, 2008 12:39 pm
by Amnon
This was aweful!
I found the tramp-sequences early on.
Now one would think that covering the white button is about it - no sir, it took several more hours to exit, but not with gold, than it took another 2 days to get it with the gold.
I was pulling my hair, dropping a number of boxes in the water like crazy to build some bridges, and always got it wrong, or if nothing else, was hit by the time-limit. Actually, there were another two nice tramp-sequences that misled me to believe that playing with those boxes was the right way.
Just minutes ago, I finally found a move that I missed which made all the difference - and no, it's not about tramping.
Another point, I think that displaying break-tiles as trampolines is unfair (not that I personally had a difficulty sorting them out).
Posted: Wed Oct 29, 2008 1:41 am
by bob roest
Amnon wrote:Another point, I think that displaying break-tiles as trampolines is unfair (not that I personally had a difficulty sorting them out).
I did (sort of) post a disclaimer about that in the intro.
