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How do you make hills?

Posted: Fri Oct 31, 2008 12:06 am
by quick11
I see hills in some adventures, but I can't figure out how to make that
visual effect. Can someone tell me?

Thank you,
Quick11 :!:

Posted: Fri Oct 31, 2008 12:22 am
by jdl
Midnight Synergy wrote:Apart from texture, each tile can be changed in one of the following parameters. Xtrude: The height of the tile’s top surface (e.g. positive for walls, negative for chasms), with side-walls extending down to the neighbouring tiles. Height: Lifts the height of the tile, but without extending/extruding side walls. Applying different heights to tiles will create a smooth/organic look (e.g. for hills). Note that this effect is not properly shown in the editor, only in the actual game.
This is what MS said. I've never made hills before. I really don't understand these instructions so, (as mqdar says) experiment! :wink:

I hope this helps!

Posted: Fri Oct 31, 2008 12:53 am
by quick11
Thanks, jdl!

From what that says, I'm asuming that you place walls that have a changed height variable, maybe xtrude.

Thanks,
quick11

Posted: Fri Oct 31, 2008 2:35 am
by mqdar
Quick, do you have any idea how many times this has been asked? :lol: :lol: :lol:

Posted: Fri Oct 31, 2008 2:32 pm
by quick11
mqdar wrote:Quick, do you have any idea how many times this has been asked? :lol: :lol: :lol:
Well, I never got any of the instructions. Until now.

Posted: Fri Oct 31, 2008 7:36 pm
by Nobody
quick11 wrote:
mqdar wrote:Quick, do you have any idea how many times this has been asked? :lol: :lol: :lol:
Well, I never got any of the instructions. Until now.
1.Hi!

2. yes, you raise the height, not Xtrude, for hills.

3. although off-topic, how do you make someone accept sunscreen from you?

Posted: Fri Oct 31, 2008 11:06 pm
by quick11
Nobody wrote:3. although off-topic, how do you make someone accept sunscreen from you?
You use the item check function in dialogue. Set Function to 5, and set
Data to the id of the sunscreen.

If you're talking about WA, the actual game, talk to the bald guy in Wondertown after you've gotten the sunscreen.

Posted: Fri Oct 31, 2008 11:40 pm
by jdl
Here is all the commands for the editor:

CMD 1 - Activate Object
Data 1 - ID
Data 2 - Nothing
Data 3 - Nothing
Data 4 - Nothing

CMD 2 - Deactivate Object
Data 1 - ID
Data 2 - Nothing
Data 3 - Nothing
Data 4 - Nothing

CMD 3 - Toggle Object
Data 1 - ID
Data 2 - Nothing
Data 3 - Nothing
Data 4 - Nothing

CMD 6 - Set Light
Data 1 - Red Light - Put in different numbers for different amounts of red light
Data 2 - Green Light - Put in different numbers for different amounts of red light
Data 3 - Blue Light - Put in different numbers for different amounts of blue light
Data 4 - Nothing

CMD 9 - Earthquake
Data 1 - Duration - 60 = 1 second
Data 2 - Nothing
Data 3 - Nothing
Data 4 - Nothing

CMD 21 - Display Dialog
Data 1 - Dialog File Number
Data 2 - Section To Display (Interchange)
Data 3 - Nothing
Data 4 - Nothing

CMD 61 - Move NPC
Data 1 - NPC ID
Data 2 - X Coordinate
Data 3 - Y Coordinate
Data 4 - Nothing

Just thought I'd post this! :wink: