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New Level - 2 Directional Enemy Path
Posted: Thu Jan 15, 2009 7:08 pm
by dlcs18
I make weird titles for my levels. (Before I made this level I was even going to do one called "Loof dies" but then I dumped that level in the bin and then burned the bin XD)
Avoid the enemies and get to the exit. Most of the time you won't be moving north and south tho. XD
(And no I don't really care about the UFO's killing each other on the last bit.)
Posted: Fri Jan 16, 2009 5:40 pm
by dlcs18
It has been brought to my attention (by myself) that this level seems to have UFO's shooting at a point where they shouldn't be shooting. Therefore this level sucks.
So I will post a better version...
In a minute.
EDIT: Now posted
Re: New Level - 2 Directional Enemy Path
Posted: Fri Jan 16, 2009 6:42 pm
by Marinus
dlcs18 wrote:Before I made this level I was even going to do one called "Loof dies" ...
Well you could call this level also that, for Loof has died several times now, and he's tired of it. He was twice in the icecurves-part and then got shot again.

I usual like your levels very much, but this one is a bit too much a shooting/action game for me.

Re: New Level - 2 Directional Enemy Path
Posted: Fri Jan 16, 2009 6:46 pm
by dlcs18
Marinus wrote:dlcs18 wrote:Before I made this level I was even going to do one called "Loof dies" ...
Well you could call this level also that, for Loof has died several times now, and he's tired of it. He was twice in the icecurves-part and then got shot again.

I usual like your levels very much, but this one is a bit too much a shooting/action game for me.

Was it because of the UFO's shooting at you when you were doing that part?
Cause that was the part I had to fix for the new version. (They didn't seem to shoot when I tested the level but I played it again and cuc-koo.)
Posted: Fri Jan 16, 2009 6:56 pm
by Marinus
Well I tried them both, but also with the revised version I got shot again. Those moves over the icecurves have to be exactly timed.
It's just: I can do sometimes a tricky quick move, but doing a lot of such moves after each other in a short time, I simply can't do.
But that's not your fault, don't worry. That's just me

Posted: Fri Jan 16, 2009 7:36 pm
by Muzozavr
Haha, that's pretty cool. I liked this one a lot. Clean, simple, and straight to the action!... which is easy enough to not to be nerve-breaking yet hard enough to be a good challenge.
Posted: Sat Jan 17, 2009 6:29 am
by Marinus
Posted: Sat Jan 17, 2009 10:17 am
by Muzozavr
Every single (OK, maybe not EVERY single one, but very close) truly Nintendo Hard action game requires you to memorise the rhythm of ANY timed hazards.
Be glad that it was required only once.

Posted: Sat Jan 17, 2009 12:08 pm
by Lutz
Needed a few tries to get my timing right in some places.
Fun level, thanks
