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New Level -- Totally Ridiculous

Posted: Sat Jan 17, 2009 5:50 pm
by Muzozavr
When you play this level, you'll see why this title is really, really fitting. :twisted:

Note: Originally room 3 was a timing nightmare from hell more difficult than the entire rest of the level. However, after never, *ever* succeeding to complete rooms 3 and 6 in one attempt, I decided to ease it up to fit the level better. The plans are *not* lost, and room 3 will be released as a separate level.

Posted: Sat Jan 17, 2009 6:23 pm
by dlcs18
So far I have gotten to the room with the spikes and electros. :P

Posted: Sat Jan 17, 2009 6:56 pm
by Muzozavr
Well done, it shouldn't be a big problem for you to pass this level. :D

Posted: Sat Jan 17, 2009 8:55 pm
by kiki
Made it to the lower left with the chomps, I think that is enough for me.
The boomer is a tough timing and can do it once every bazillion attempts :twisted:

Posted: Sat Jan 17, 2009 8:59 pm
by Muzozavr
Yep, I think rooms 5 and 6 (boomer and spikes/electros) are the hardest.
Be thankful that I didn't manage to complete this level in it's original form, with the third room (the one with the boulder) being like in "Room 3" instead.

Posted: Sat Jan 17, 2009 10:03 pm
by Marinus
:D Finished the first room, and I think that's enough for me. 8) I've admiration for the people who will finish this level, but I'm not one of them. :roll: :lol: :shock: :oops: :D

Posted: Sat Jan 17, 2009 10:40 pm
by Lutz
You should have called it "Totally insane" :evil:

Posted: Sat Jan 17, 2009 11:16 pm
by Muzozavr
As if it is. :twisted:
Hard to the point of ridiculous? Yes. To the point of insane? Not quite, the original was. See the level "Room 3" to know what the third room of this level was supposed to be.

Posted: Mon Jan 26, 2009 4:29 pm
by Muzozavr
Solution to "Totally Ridiculous":
Don't mind the huge size of the spoiler. Action levels are very hard to describe.

This level will be a lot easier if you can develop a solid rhythm to your actions.
First, as the level loads, complete the first room like this:
R-L-D-L-U-L-U-R-R-R-D-R.
This will get the chompers "squared up" and make them easy to bypass.
In the second room, the best route is U-R-L-D-D-R-U-R-R.
In the third room, immediately step up to avoid getting bouldered. Collect the coin at the right, then wait until the boulder is on the rightside conveyor and "lean" down at the boulder. You will pass the conveyor and the boulder down.
Collect the coin at the left, then exit to room 4.
In room 4, after you're in, immediately collect the center coin, then the bottom right coin, then the bottom left coin, and then the top left.
Wait until the electros flash three times and enter room 5.
In room 5, follow the Kaboom! to make one circle around the coin, (which waits for the timing in room 6 to be good) and then another half-circle, and stop to the left of the coin. You want to nick that coin when the Kaboom! is entering the tile at the bottom right corner, but hasn't quite left the previous tile. Immediately step back and enter room 6.
In room 6, wait until the electros are off, and go to the bottom left corner. Stop just right of the bottom left electro-tile.
Wait until the electros flash again, and then immediately cross over before the spikes come out. Move on to room 8.
In room 8, collect the coin to the left of the bottom chomper, then go all the way back. WAIT (!) until the chomper above has fully finished going into the top tile yet, then go down-up-right-right. Collect the other coin and move on to room 9... except not quite yet. Stop just on the bridgetile.
Wait until the spikes go up 3-4 times to get them more in sync with the cannons, then collect the left coin on the top bridge. Wait until the spikes go down once more, then cross the bottom bridge. Wait the spikes, collect the last coin. Wait once more, exit the level.

Posted: Tue Dec 27, 2016 1:19 pm
by Amnon
Finally made this one - it's very difficult, but possible.

Thanks!

Posted: Sun Mar 19, 2017 8:24 am
by cloudrac3r
I did it, hurrah! It took a while to attempt a few cycles until I found one that worked (for the spikes/electros room) and then memorised it. Even then, I still messed up on it a few times. I also had some trouble with the chomp room, and I was dying too much to the Kaboom to figure it out easily. I ended up copying the chomper room to a seperate level to attempt it faster and get that part sorted, before going back to the original and finally beating the whole thing in one go.
Great level! 8)



Unnecessary bump, yes. Tell that to Amnon.