New Levelpack -- MiniCosmos (NOT BY ME)
Posted: Tue Jan 20, 2009 5:25 pm
This is my conversion of Aymeric du Peloux's wonderful Sokoban levelpack "MiniCosmos". It's his easiest levelset and is specifically designed for people who've never played Sokoban before. It has some very easy levels, and some trickier ones as well. Remember, they aren't really ordered by difficulty, so you might want to skip around.
My personal opinion is that number 28 and 30 are the hardest.
All of the 40 unique levels in this set come in "pairs" or, very rarely, triplets, based on the same theme. The theme changing is indicated by changing the texture and the music. Note that I don't use custom textures, except for the built-in "lush" and "blue" which don't really need a download.
All of the levels are solvable, unless it turns out that one of the levels forces you at the wrong side of the boxes after the gates are open. Which is improbable considering the amount of work I've put in this conversion. (BUT should it happen anyway, please let me know) It is always possible to put the boxes on the buttons at least, after which you may consider the level solved, even if you can't exit.
Most of his themes work this way: at first a new layout is introduced. The next level repeats the same layout, but with an extra box/button. This is a nice way of providing hints to the player.
There's nothing to hide in any of the levels... just push some boxes around. Really, that's all it is.
Set created by: Aymeric du Peloux
Original version at: http://membres.lycos.fr/nabokos/minicosmos.html
Converted with author's permission.
If you find levels converted with mistakes, please let me know.
All of the 40 unique levels in this set come in "pairs" or, very rarely, triplets, based on the same theme. The theme changing is indicated by changing the texture and the music. Note that I don't use custom textures, except for the built-in "lush" and "blue" which don't really need a download.
All of the levels are solvable, unless it turns out that one of the levels forces you at the wrong side of the boxes after the gates are open. Which is improbable considering the amount of work I've put in this conversion. (BUT should it happen anyway, please let me know) It is always possible to put the boxes on the buttons at least, after which you may consider the level solved, even if you can't exit.
Most of his themes work this way: at first a new layout is introduced. The next level repeats the same layout, but with an extra box/button. This is a nice way of providing hints to the player.
There's nothing to hide in any of the levels... just push some boxes around. Really, that's all it is.
Set created by: Aymeric du Peloux
Original version at: http://membres.lycos.fr/nabokos/minicosmos.html
Converted with author's permission.
If you find levels converted with mistakes, please let me know.