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New Level -- Back To The Void

Posted: Wed Jan 21, 2009 11:41 am
by Muzozavr
Back to fair puzzles. No glitches nor magic nor hidden items, everything is in plain sight, just as a puzzle should be.

I really hope there are no loopholes for the last two rooms, right after the red gate. It's the best part of the level! :lol:

Enjoy!

Posted: Wed Jan 21, 2009 5:42 pm
by annedanner
Hey Muzozavr,

When you said that this level was pretty straight forward, I decided to take a peek. I loved it! Make more of these, please? Thanks!

Posted: Wed Jan 21, 2009 7:17 pm
by Mark
annedanner wrote:I loved it! Make more of these, please? Thanks!
I agree with Anne! This ranks among your very best. 8)
No glitches and just the magic of pure puzzle logic.
It reminds me of another favorite you did awhile back called
"Magic of the Void"
http://pcpuzzle.com/forum/viewtopic.php ... magic+void
Hope there's more in store in that void... :wink:

Posted: Wed Jan 21, 2009 8:32 pm
by Marinus
:D YES! This is how a Muzo-level should be! :D :D :lol: :lol: Great puzzle. Thanks :D :D

I also looked in the editor, and although there was nothing hidden, sometimes I see then something I didn't see before. Also in this case, I saw a jump, which I didn't see before. :D

Posted: Wed Jan 21, 2009 10:53 pm
by kiki
:D :D :D Very enjoyable to play, Love these types of levels. Thanks! :D :D :D

Posted: Fri Jan 23, 2009 8:26 pm
by bob roest
Nice to play one without a glitch in it. :D

Lots of fun, thanks Muz!

Posted: Thu Jan 29, 2009 2:58 pm
by Muzozavr
Solution for "Back To The Void":
Push the righside boulder to the left, then collect the coin on the button.
Tramp in the next room, and push the reflector on the next trampoline, then push the prism there as well. Push the wooden box two tiles to the left.
Return to the previous room via the conveyor, pushing the left boulder on the button. Collect the bonus coin in front of the cannon and tramp back in the second room.
Stand near the wooden box and wait until a cannon shot completely disappears offscreen. When that happens, tramp up, and then before the prism is shot, tramp D-R. Quickly push the other reflector one tile up, then return, and hide in the safespot to the left of the two boxes.
When the first box is destroyed, push the second box down to the coin, then collect the coin and push it in the water.
In the next room, push the bottom box to the right, which will put it in front of the coin. As the coin will block the box, you can now use the "bottom"-right trampoline to jump R-U and get behind the upper box. Put it on the blue button.
Still starting with the same trampoline and using the same coin as a blocker for the box, jump R-L-D-U-U which will land you in the last room.
Collect the coin on the green button and push the box on it. Exit the room via the conveyor.
Return through the green gate and push the box up and left on the yellow button. Exit via the conveyor again.
Press the square cyan button, and collect the last coin. Push the box on the blue button to where the coin used to be.
Once again, starting with the same trampoline, you repeat the very same jump sequence (R-L-D-U-U) and land in the last room.
Now you can exit the level.