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How to make stinkers teleport without a teleporter
Posted: Fri Jan 23, 2009 7:04 pm
by sonny
How do you make stinkers teleport without a teleport? I've seen other levels with that ability (like Meeting Patrick when Patrick sends all the people back to their homes).
I most want an answer from Jacob but i'll take others too.

Posted: Fri Jan 23, 2009 7:50 pm
by dlcs18
I think it is Command 7 on a general command button. Data1 is which room you wanna go to, Data 2 is X position, Data 3 is Y position.
That is what I remember from looking into the editor on Jacob's level. (because at that time I was thinking the exact same question as you are asking)
Posted: Fri Jan 23, 2009 8:34 pm
by jdl
Yep!

Re: How to make stinkers teleport without a teleporter
Posted: Sat Jan 24, 2009 1:23 am
by AJQZC
sonny wrote:How do you make stinkers teleport without a teleport? I've seen other levels with that ability (like Meeting Patrick when Patrick sends all the people back to their homes).
I most want an answer from Jacob but i'll take others too.

I'm not sure for other stinkers, but you can move them with Command 61. Data 1 is his ID number, Data 2/3 will be the coordinates.
Posted: Sat Jan 24, 2009 5:07 am
by Qloof234
Yes, but CMD 61 directly moves them - The stinker will walk to that spot.
As for the teleportation, I think that the bit where they all dissapear is a deactivation command.
Posted: Sat Jan 24, 2009 11:15 am
by dlcs18
Yes, but we are talking about the player stinker teleporting without a teleport.
(Notice how I copied the "Yes, but" from you XD)
EDIT: But then again...
I looked at the post again, and yea I think he might be talking about the NPC's actually.

Posted: Sat Jan 24, 2009 1:14 pm
by jdl
To make "Patrick" disappear, I just reactivated the teleporter and he went back to the location you can't see on the level because its far away. To make the Stinkers disappear, I just used command 2 and all the Stinkers had the same ID so it made them all disappear. Command 7 had nothing to do in this level. Although I have used it in other levels... I just made it out like he teleported them. I hope this clears things up now.

Posted: Sun Jan 25, 2009 9:20 pm
by sonny
Yeah but the real question is how do you send Morklin and the others back?

Posted: Sun Jan 25, 2009 9:27 pm
by jdl
CMD 1
Data 1: ID
Posted: Mon Jan 26, 2009 1:52 am
by mqdar
jdl wrote:CMD 1
Data 1: ID
Or, even better:
CMD 3
Get it? Two identical stinkers with the same ID... one active one not... you run to the active one. What happens?
Posted: Mon Jan 26, 2009 2:55 am
by AJQZC
mqdar wrote:
Or, even better:
CMD 3
Get it? Two identical stinkers with the same ID... one active one not... you run to the active one. What happens?
Haha!

Good idea.
Posted: Mon Jan 26, 2009 3:28 am
by sonny
I don't get it.
Posted: Mon Jan 26, 2009 5:08 am
by AJQZC
sonny wrote:I don't get it.
What mqdar means is that:
1. Put two identical stinkers with the same id, but at different places. Make one of them inactive.
2. Add a general command (under 'buttons' object category) and put command as '3' (toggle id on/off), and Data1 as your stinkers' id.
3. Put the command button at the location where you want to change the stinkers.
4. Thus, when you stand at that exact position, Hey Presto! One stinker disappears and an identical one appears somewhere else.
Posted: Sat Jan 31, 2009 2:41 am
by sonny
so basically another way to teleprt stinkers or the only way?

Posted: Sat Jan 31, 2009 2:42 am
by sonny
And does it clone the stinkers?
Posted: Sat Jan 31, 2009 2:43 am
by sonny
Posted: Sat Jan 31, 2009 3:12 am
by jdl
Nope, sorry. There is no "cloning" command...
Posted: Wed Apr 15, 2009 10:14 pm
by DEEMAN223344
AJQZC wrote:sonny wrote:I don't get it.
What mqdar means is that:
1. Put two identical stinkers with the same id, but at different places. Make one of them inactive.
2. Add a general command (under 'buttons' object category) and put command as '3' (toggle id on/off), and Data1 as your stinkers' id.
3. Put the command button at the location where you want to change the stinkers.
4. Thus, when you stand at that exact position, Hey Presto! One stinker disappears and an identical one appears somewhere else.
There is no need for the quote tag
Posted: Sun Jun 07, 2009 8:34 am
by bround
Well,
Teleport an NPC without an teleporter:
CMD: 2
Data1: Stinker ID
Data2: 0
Data3: 0
Data4: 0
Activates an NPC:
CMD: 1
Data1: Stinker ID
Data2: 0
Data3: 0
Data4: 0
Posted: Mon Jun 08, 2009 6:47 pm
by cbloopy
Please stop reviving old threads.
