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First Custom Flower Texture Set! Also Includes A Ice Thwart!
Posted: Mon Feb 23, 2009 4:46 pm
by jdl
Here are some Flower textures and one Thwart/IceThwart texture! To get this working, you must read Cbloopys post in
this topic that has the attachment name ObjectPresets_Custom.zip in it and then download that attachment! (Make sure you back-up your ObjectPresets folder incase you mess something up.) Save these pictures to what ever directory you want, as long as it's inside your WA Editor v96 directory! Enjoy! Included is MOFI's IceThwart, IceFlower, the Red Crab texture that makes an excellent MissileFlower, and Qloof's own recolored Flower that I call "WaterFlower".
Posted: Tue Feb 24, 2009 5:25 am
by CatHat5678
cool!
Hey!
Posted: Tue Feb 24, 2009 1:14 pm
by JohnEmmanuel143
What about calling waterflower an Aqua flower??And I know now how Aqua flower acts supposed to be!
Ex.
You are swimming on the ocean (Suppose you are in the middle swimming)
Then an Aqua flower hits you,and you drown(It hits you so it goes through your
mouth and ran out of oxygen....)!!!!
Posted: Tue Feb 24, 2009 3:16 pm
by sewel5
How do you use it?
EDIT:Oh, duh texturename
Posted: Tue Feb 24, 2009 9:25 pm
by mette
I was under the impressions that textures had to be in .bmp format to work. Am I wrong?
Posted: Tue Feb 24, 2009 9:30 pm
by jdl
It can be in wdf, bmp, jpeg, and png. I'm not sure if any others will work. I'm going to try an animation in a sec.

Posted: Tue Feb 24, 2009 9:32 pm
by mette
OK. Thanks Jacob
I am wondering though: Is there any particular reason for the above files to be in different formats? I was confused by it, and I guess others will be confused as well....
Posted: Tue Feb 24, 2009 9:49 pm
by jdl
Ok, gifs: Won't work.
It doesn't matter what format their in, as long as the game will load it.

When I tried the gif, it said couldn't load texture... Blah, blah, blah...
Posted: Tue Feb 24, 2009 10:08 pm
by cbloopy
mette wrote:OK. Thanks Jacob
I am wondering though: Is there any particular reason for the above files to be in different formats? I was confused by it, and I guess others will be confused as well....
The textures were copied from the files in MOFI. If I remember correctly, some of them come in different formats. And one or two I had to convert to JPEG because the discussion board doesn't allow attachments past like 50K or so. [At least when I uploaded it...why is okay here when jdl uploaded the 192.05K red crab texture???

]
Posted: Tue Feb 24, 2009 10:27 pm
by peegman
cbloopy wrote:mette wrote:OK. Thanks Jacob
I am wondering though: Is there any particular reason for the above files to be in different formats? I was confused by it, and I guess others will be confused as well....
The textures were copied from the files in MOFI. If I remember correctly, some of them come in different formats. And one or two I had to convert to JPEG because the discussion board doesn't allow attachments past like 50K or so. [At least when I uploaded it...why is okay here when jdl uploaded the 192.05K red crab texture???

]
It goes up to 800k allowed
Posted: Tue Feb 24, 2009 10:41 pm
by jdl
Maybe you were trying at the time when the board reached 1 GB. (Patrick fixed it now.

)
Posted: Tue Feb 24, 2009 11:51 pm
by mette
cbloopy wrote:
The textures were copied from the files in MOFI. If I remember correctly, some of them come in different formats.
Thanks
