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MOFI Editor
Posted: Fri Feb 27, 2009 2:10 pm
by Pawelec
Can anyone try to edit .WOP file to make it using different model file (.WD3 file) ?
MOFI Editor
Posted: Sun Mar 01, 2009 7:41 am
by Pawelec
SORRY FOR DOUBLE POST!
I need answers for one question:
Can U make .WOP file using different .WD3 (model) file (I'll try to make MOFI things availble for editor)?
NOTE: Open FireFlower and IceFlower (downloadable) .WOPs in Notepad++.
Look for texture location:
a) in FireFlower: section "!None"
b) in IceFlower: in this place you have link to the texture.
I think we can do the same thing in model location:
Look in to SpikyBall.WOP. There isn't the name of object - it's the name of model file (orginal .WD3 has name given with forward letter trick - it names cpxmfs.WD3 - bowler.WD3) after the "!". Maybe we'll try to make location there, too?
EDIT: Anyone knows, where are magic data files?
ANSWERS NEEDED!