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New Level - (Adv) Urban Suburban
Posted: Tue Mar 10, 2009 12:07 am
by kiki
Stinky is driving, there is a hornet up front with him (he is the only one who knows of it) and he can't wait to get out but first the others bail and leave him on his own.
Thanks to Janet for her fabulous texture "Urbanscape"
http://pcpuzzle.com/forum/download.php?id=24450
KIKI887
Posted: Tue Mar 10, 2009 4:01 am
by bob roest
First of all let me say how much I loved the title!
Second, I started this at about 10 minutes to 11, here in Toronto it's now just about midnight and I should be in bed, but I simply had to figure this out.
After a dozen restarts and much trial and error (which is generally my modus operandi) I got my gold star. Then I read sign no.3 because there were a few things that happened that I couldn't see from just opening the level in game mode.
Did I use the 'editor' to solve the level, no. Did I go into the editor, yes.
But sign no.3 brings up an interesting discussion that's been flowing around for awhile. At one point can one use the editor to solve a level?
Personally, I don't care. I try to hide very little and when I do, I try to make it obvious, so going into the level editor shouldn't be that big a help. It might tell you what will come out of a generator, but some T and E will produce the same result.
Anyhooo, before I run too far off topic

...again, this level was a pile of fun and a great challenge, thanks Keeks!

Posted: Tue Mar 10, 2009 12:10 pm
by Liz Mayhew
I love the title too
Actually managed to finish this one all by myself! I'm so pleased
This is certainly a level where order is paramount, and with so many little details to remember it took loads and loads of restarts.
Loved it, thanks Keeks

Posted: Tue Mar 10, 2009 2:08 pm
by Amnon
Nice, the order is quite tricky, but they all got out safely.
P.S. It is possible to exit early, with Stinky exiting via Loof's exit, but then you don't get a gold coin!
Posted: Tue Mar 10, 2009 3:35 pm
by Salin
Posted: Tue Mar 10, 2009 5:47 pm
by Marinus

Great level!
Liz Mayhew wrote:This is certainly a level where order is paramount, and with so many little details to remember it took loads and loads of restarts.
You took the words right of my mouth
And Kiki, I'm not that good that I could read the sign without looking in the editor
Thanks for the fun!
Bob, about the editor, I think it depends on what kind of puzzles people like. If they like puzzles to guess with trial and error, or puzzles where only logical thinking is required and nothing is hidden. I like both, but mostly the logical puzzles, so I try to solve the levels without looking in the editor, but when I sometimes can't resist the temptation, well nevermind.
Bob wrote:I try to make it obvious
You mean: obvious to you.

Posted: Tue Mar 10, 2009 8:07 pm
by kiki
I too try to make things obvious but like Marinus says its always obvious to the level designer.
I put that sign as a gag, I know its not accessible in the level itself but I like to add stuff like that now and again.

Posted: Tue Mar 10, 2009 8:08 pm
by Salin
Posted: Tue Mar 10, 2009 8:10 pm
by bob roest
kiki wrote:I too try to make things obvious but like Marinus says its always obvious to the level designer.
Yeah, you guys are probably right...goes with the territory I guess.

Posted: Thu Mar 26, 2009 11:48 pm
by uneekrose
Well, I peeked in the editor..so there. I had to see what was with the box in the upper right. I certainly enjoyed this one also kiki. It took me a lot of restarts cause I couldn't get nothing right. If there was a mistake to be had I made it.
Finally figured out all the right moves and Stinky even made it to the exit on the first try. Thanks for the fun and frustration.
