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You won't belive!
Posted: Tue Mar 10, 2009 12:24 pm
by JohnEmmanuel143
In the last time,Clifford said that fnc 102 gives falling stars right?
Well They are not just falling stars,IT IS THE PART WHERE SOME STORY TELLING IS!!!!(Remember the part where wysp tells you a story?Or that time in the voyage to Fire Island????)This is The Storytelling Preview!
Posted: Tue Mar 10, 2009 2:28 pm
by Qloof234
So FNC 102 makes the game initiate a cutscene???
Oh my god.
DO WANT
Posted: Tue Mar 10, 2009 2:47 pm
by jdl
Posted: Tue Mar 10, 2009 6:33 pm
by cbloopy
Ha, dream on!

Sorry, no way, that's definitely all in the programming and completely outside of the realm of editing adventures. Besides, making good cutscenes can be pretty hard for amateurs like us I think.
As for CMDs leading to cutscenes, that's no suprise. How else could the game (the real games as in WA1 and WA MOFI) transition from dialog to cutscenes?
Posted: Tue Mar 10, 2009 6:50 pm
by Qloof234
If only we could actually get our own cutscenes... Then we could make
WA:CP so much more like an actual Wonderland Adventures game...
EDIT: It isn't
FNC 102, it's
Command 102.
But still... Wow...
Posted: Tue Mar 10, 2009 6:53 pm
by jdl
Yeah, it's CMD. I wonder what other undocumented FNCs there are.

Posted: Tue Mar 10, 2009 6:56 pm
by Qloof234
I can see why CMD 102 would be undocumented - it serves no purpose in the editor, because there's nothing we can do with it.
Yet.

But,
Posted: Tue Mar 10, 2009 7:15 pm
by JohnEmmanuel143
But one day,we will discover the mysteries of the undocumented!
Hey!A new series! WA:MOTU!!!
