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my huge adventure planet of the z-bots(demo 3 out)
Posted: Sat Mar 14, 2009 3:12 am
by CatHat5678
well i (like everyone else)am making a huge adventure called planet of the z-bots
here are some screen shots
Posted: Sat Mar 14, 2009 3:50 pm
by bround
Wow. I CANT WAIT!!
Posted: Sat Mar 14, 2009 9:04 pm
by CatHat5678
Not anithing
Posted: Sun Mar 15, 2009 12:03 am
by Serlan
Wheres the ufohouse?
Re: Not anithing
Posted: Sun Mar 15, 2009 12:21 am
by CatHat5678
Serlan wrote:Wheres the ufohouse?
in the bottom left coner
of my screen shot

Posted: Sun Mar 15, 2009 12:47 am
by Sammy_P
He means IN the level.
Posted: Sun Mar 15, 2009 12:57 am
by CatHat5678
Posted: Sun Mar 15, 2009 11:15 am
by bround
Its says Couldn't Load Texture "(ufohouse.bmp)
Trying Again.
Nope."
Those
Posted: Sun Mar 15, 2009 1:35 pm
by Serlan
Yes say "We cant load texture (ufohouse.bmp)
Trying again
Nope."
Re: Those
Posted: Sun Mar 15, 2009 4:23 pm
by bround
Serlan wrote:Yes say "We cant load texture (ufohouse.bmp)
Trying again
Nope."
I'm stuck in UFO house, I'm edit it to a normal house. I CAN'T KNOW WHAT NEED TO DO WITH A UFO SCRRITER
Posted: Sun Mar 15, 2009 7:05 pm
by sonny
Everyone is wondering where UFOhouse texture is! WE NEED ONE!
(please?

)
Posted: Mon Mar 16, 2009 2:31 am
by CatHat5678
oops!so sorry

heres the tex and i fix the post
Posted: Tue Mar 17, 2009 12:38 am
by cbloopy
Played the demo. Very nice!

Not exactly a "huge adventure" right now, but it is a lot better than the first POTZ adventure you posted, especially with all the custom object and level textures which you did a fantastic job with. I only wish there is a way to make the editor/player do actual z-bots. <nudges Patrick...>
Posted: Tue Mar 17, 2009 4:54 am
by CatHat5678
now i give you demo 2!!!
(i checked that i put in all textures)
http://www.sendspace.com/file/1mmk9i
Posted: Tue Mar 17, 2009 11:26 am
by bround
Posted: Tue Mar 17, 2009 5:04 pm
by dlcs18
I was gonna try demo 2 but in the new folder there are about 5 of the same adventure to unzip. I extracted them all into the folder but all of them seem to be Demo 1 instead of 2?
Posted: Wed Mar 18, 2009 6:49 pm
by cbloopy
dlcs18 wrote:I was gonna try demo 2 but in the new folder there are about 5 of the same adventure to unzip. I extracted them all into the folder but all of them seem to be Demo 1 instead of 2?
I also had the problem with seeing 5 copies of the same file for each file in the ZIP (including the textures etc.),
excluding the WA2 file itself. I deleted the extraneous copies.
Also I think CatHat5678 updated his upload since your last post, because I played through it and it's not demo 1 anymore.
Posted: Sat Mar 21, 2009 9:44 pm
by CatHat5678
here are a bunch of screen shots taken at
the pit
EDIT:and
demo 3
Posted: Sat Mar 21, 2009 11:34 pm
by AJQZC
Don't think you should overdo it, really.
It makes the monsters look very strange.
Posted: Wed Apr 08, 2009 6:09 am
by CatHat5678
this is getting VERY hard so i
need designers
P.S.I'm moving to mofi demo
Posted: Sun May 03, 2009 8:35 am
by CatHat5678
sorry for dp but
if no one will help me i will have to cancel the game
P.S. cbloopy do you think you could get me a z-bot?
as the title shows this is important
Posted: Fri Aug 07, 2009 12:03 am
by LittleZbot
Don't Cancel!
Posted: Fri Aug 07, 2009 10:53 pm
by CatHat5678
I don' think I will (please comment in the new topic for this game)
Posted: Sat Oct 31, 2009 7:47 am
by Joy
Demo 3 Download Not Work!,Sorry For Wake The Topic Up!

Posted: Sun Nov 01, 2009 1:57 am
by Kabooms Rock
cbloopy wrote:Played the demo. Very nice!

Not exactly a "huge adventure" right now, but it is a lot better than the first POTZ adventure you posted, especially with all the custom object and level textures which you did a fantastic job with. I only wish there is a way to make the editor/player do actual z-bots. <nudges Patrick...>
Isn't there a way to copy the z-bots and ufo from retro world in MOFI?

Posted: Sun Nov 01, 2009 2:33 am
by Qloof234
No
You can, however, use cbloopy's custom .wops (assuming there's a Z-bot one, I can't be bothered to check right now) and put the adventure files in MoFI's data.
Posted: Sun Nov 01, 2009 10:19 am
by bround
There is not a Z-bot won, I've tried to programming a Z-Bot .WOP, I failed....

Posted: Wed Dec 09, 2009 5:16 pm
by kacpero
I get demo 1 but i can't get demo2 and 3!

Posted: Wed Dec 09, 2009 7:42 pm
by Sammy_Bro
bround wrote:There is not a Z-bot won, I've tried to programming a Z-Bot .WOP, I failed....

I say, and Qloof say:
Why won't anyone LISTEN? YOU CAN NOT GET STUFF FROM THE MOFI TO THE WA, WA? WHATS WA? WA EDITOR. WA. YOU HEARD THAT IT IS NOT WA:MOFI EDITOR. YOU CAN NOT GET STUFF FROM THE MOFI TO THE WA EDITOR. FOR THE LAST TIME. YOU CAN NOT GET STUFF FROM THE MOFI TO THE WA EDITOR...
...contuning...
...UNLESS YOU HAVE THE PROGRAMMING. ONLY CBLOOPY AND PATRICK HAS IT. SO GIVE IT UP.
Posted: Thu Dec 10, 2009 1:07 am
by Qloof234
No, only Patrick has it. We absolutely CAN NOT get features from MoFI into the WA Editor on our own, because we DO NOT have the source code. If we did, then we might be able to get them in - However, we don't and unless Patrick suddenly feels like giving away the source for MoFI and the WA Editor so we can hack them to our heart's delight, we won't be able to.
What cbloopy did while he was here was to create a dummy .wop file, which his converter program would swap in-level with the proper MoFI object. He hasn't posted for a long time, so the chances we'll get something like that again is very low.
Live with it, because there's no other option right now.