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how to make ufo
Posted: Wed Mar 18, 2009 7:00 am
by CatHat5678
to make a ufo use the texture below on a scritter then with cbloopys
size ajust set it to a larger size(i recomend 1.75)then with srink a fire
flower to invisabal and place it in front of the scritter.

Posted: Wed Mar 18, 2009 6:19 pm
by cbloopy
I gotta say I'm impressed, it looks quite like the real thing!

Posted: Wed Mar 18, 2009 6:33 pm
by maxnick
Or instead of putting the fire flower infront of the UFO you could use the flip glich to put it on top of the UFO

Posted: Wed Mar 18, 2009 7:09 pm
by Qloof234
Or you could find the model in the MoFI data folder...

Posted: Thu Mar 19, 2009 2:37 am
by CatHat5678
Qloof234 wrote:Or you could find the model in the MoFI data folder...

yes but then you'ld have to replace something
Posted: Thu Mar 19, 2009 2:41 am
by Qloof234
Well yea but still...

Posted: Sun Mar 22, 2009 2:14 am
by CatHat5678
maxnick wrote:Or instead of putting the fire flower infront of the UFO you could use the flip glich to put it on top of the UFO

what's the flip glitch?

?
Posted: Sun Mar 22, 2009 2:31 am
by mqdar
maxnick wrote:Or instead of putting the fire flower infront of the UFO you could use the flip glich to put it on top of the UFO

That isn't really a great idea I think, because that makes the level clumsy.
Posted: Sun Mar 22, 2009 6:16 am
by AJQZC
mqdar wrote:maxnick wrote:Or instead of putting the fire flower infront of the UFO you could use the flip glich to put it on top of the UFO

That isn't really a great idea I think, because that makes the level clumsy.

Besides, UFOs are supposed to spin. Using this way won't make it do so.
Posted: Sun Mar 22, 2009 11:57 am
by jdl
AJQZC wrote:mqdar wrote:maxnick wrote:Or instead of putting the fire flower infront of the UFO you could use the flip glich to put it on top of the UFO

That isn't really a great idea I think, because that makes the level clumsy.

Besides, UFOs are supposed to spin. Using this way won't make it do so.
If you want them to spin, you would have to program it first.
