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more new levels
Posted: Thu Sep 23, 2004 4:13 am
by angelinaus
here are some more levels, i try to make each level different, and none are too hard. all i have to do now is try and figure out the custom models so i can add them into my levels.
hope you all enjoy
hugs angel
Love them, from what I could understand
Posted: Fri Sep 24, 2004 2:59 am
by hydrocy
I really, really like 4 and 5 was fun, too. I like puzzling in Wonderland. Both of these levels took a great deall of understanding to solve. However, 6 was over my head. I couldn't figure out how to use the boulders. The mushrooms stomped me. Still all in all, some good levels. Thanks
angel6
Posted: Fri Sep 24, 2004 11:46 am
by angelinaus
Hi hydrocy,
im glad you like the levels, i will wait a few weeks so anyone who wants to can try the levels with out a spoiler, and then i will put up some hints to help get it .
hugs angel
Posted: Sat Sep 25, 2004 12:25 am
by rmelin13
These levels are great! You're doing a fantastic job of putting together some intricate levels; not too easy, yet take some thought, sometimes a bit of planning, yet not so complex that they require trigonometric calculations, or hours of note-keeping. In short .... my kind of level.
I hope you can keep these levels coming! I, for one, will surely look forward to any that I see posted by you.

Angel6 solution?
Posted: Wed May 04, 2005 10:00 am
by Triana
Has anyone solved this one (Angel6)?
You need all the boulders to turn off all the buttons, yet 3 of the boulders you can't seem to use, as there is nowhere to go with them except down the side of the wall. And of course, you can't get them away from the wall.
Am I missing something real obvious? Only other thing I can think of is that some of the boulders are re-used, but I haven't been able to figure out how.
Posted: Wed May 04, 2005 10:19 am
by kaz67
Hi Triana
I really enjoyed Angel06 - it's precision engineering (thanks Angel) - very clever. Not sure which 3 boulders you're talking about but there are a couple of
SPOILER FOLLOWS :- false walls which might do the trick.
Kazza

Posted: Wed May 04, 2005 10:44 am
by angelinaus
thanks kaz, im not sure i could go back and do them myself now

, its been a while since i posted them.
hope what kaz told you helps triana good luck
angel
Posted: Wed May 04, 2005 12:31 pm
by Triana
*smacks her head!*
Why didn't I think of that?
This is a thing of great beauty! Nice job Angel!
Unfortunately, I'm running into a problem. I've read in some posts about invisible walls, and I just found my first one... in a strategic spot, of course... the empty space below the white button. I think I can work around it if I'm very careful, but have been up all night and need to sleep.
But wondering if there any way to get rid of it totally? Would it help to open it in the editor and put a plain tile there and resave it? I'm assuming this is some kind of program error that left some residual info in that spot. Has anyone tried that?
Sigh... don't want to sleep... want to solve this!

Posted: Wed May 04, 2005 1:32 pm
by popo
Triana, I can't remember the level exactly, but the invisible wall isn't a wall, it's an invisible boulder or box, whatever is in the level.
They occur when a box/boulder is pushed in water or otherwise destroyed and there is no wall around the level, or the water tiles are on the edge.
You can avoid them by pushing boulders/boxes in different ways, usually.
It's a quirk of the game, sometimes it can be used to your advantage. There are a few levels where it is part of the level and you have to use the invisible box.
Just one of the great things about Wonderland.

Posted: Wed May 04, 2005 1:43 pm
by angelinaus
triana the invisible wall is ment to be there .
angel
Posted: Wed May 04, 2005 2:09 pm
by popo
Another thing.
You can put anyone's level in the editor and mess about with it, then save it. Take out things you don't like etc. But then you aren't playing it the way it was intended.
But there's no law against it, at least not my world.

Posted: Thu May 05, 2005 5:31 am
by Triana
Wasn't going to mess with it in the editor to make it easier... just thought it was a bug.
Angel says its meant to be there. I haven't used one of these in the editor yet. Where is the invisible wall in the editor?
Posted: Thu May 05, 2005 6:01 am
by angelinaus
triana when your making a level and your changing the look of the floor, the 'invis wall" is the floor tile with the big X on it, if you put that in your level, it looks like a normal floor tile but you cant walk over it.
hope that helps
angel
Posted: Thu May 05, 2005 6:10 am
by popo
It's not a wall, it's an unwalkable floor tile, usually used to put around houses so you can't walk through the walls, but they can be used just to stop you going somewhere the author doesn't want you to go, or to stop things firing at you (they can't fire over X tiles). It as the same effect as putting a flower or a mushroom there, except you can't see anything.

Posted: Fri May 06, 2005 7:28 am
by Triana
I read about that kind of tile, but totally forgot about it! Makes me wonder what other goodies I'm forgetting about.
Also as I was playing the level and trying to figure out how to get all the boulders in the right place, I suddenly had a revelation as to WHY Angel had put the invisible wall right there. Small stroke of brilliance to keep us from completing the level too easily!
