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MOFI editor (with link) (fixed, works now)

Posted: Sun May 03, 2009 8:50 pm
by 2yu556
All I did was change the music, it will still say the same thing in the editor but trust me it's different.

Link: http://www.mediafire.com/download.php?rtimjj2ummm

Posted: Sun May 03, 2009 8:56 pm
by mqdar
Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now hed-edit to get music beyond number 6. :wink:

Posted: Sun May 03, 2009 9:01 pm
by 2yu556
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now hed-edit to get music beyond number 6. :wink:
Where 2 find, and what to do?

Posted: Sun May 03, 2009 9:17 pm
by DEEMAN223344
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error

Posted: Sun May 03, 2009 9:18 pm
by DEEMAN223344
2yu556 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now hex-edit to get music beyond number 6. :wink:
Where 2 find, and what to do?
look for the hex-editing topic

Posted: Sun May 03, 2009 9:18 pm
by 2yu556
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.

Posted: Sun May 03, 2009 9:18 pm
by DEEMAN223344
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post

Posted: Sun May 03, 2009 9:19 pm
by 2yu556
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post
Direct link would be nice, preferably.
Crud this is getting spammy with all the quotes.

Posted: Sun May 03, 2009 9:23 pm
by DEEMAN223344
2yu556 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post
Direct link would be nice, preferably.
Crud this is getting spammy with all the quotes.
here

Posted: Sun May 03, 2009 9:29 pm
by 2yu556
DEEMAN223344 wrote:
2yu556 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post
Direct link would be nice, preferably.
Crud this is getting spammy with all the quotes.
here
Any way I can do any of that stuff without the Hex editor?
JEBUS thats a HUGE quote box.

Posted: Sun May 03, 2009 9:30 pm
by Nobody
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post
Direct link would be nice, preferably.
Crud this is getting spammy with all the quotes.
here
Any way I can do any of that stuff without the Hex editor?
JEBUS thats a HUGE quote box.
All of what stuff?

Posted: Sun May 03, 2009 9:36 pm
by 2yu556
Nobody wrote:
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
2yu556 wrote:
DEEMAN223344 wrote:
mqdar wrote:Good idea, but we've figured it out how to do all this with the normal editor. For the MOFI textures, we simply use custom textures. For the music, Cbloopy found which byte in a level file corresponds to the music, and we can now heX-edit to get music beyond number 6. :wink:
Spelling error
Sooo, your not going to tell me how to get music beyond 6, that would really help with my adventure ya-know.
see my other post
Direct link would be nice, preferably.
Crud this is getting spammy with all the quotes.
here
Any way I can do any of that stuff without the Hex editor?
JEBUS thats a HUGE quote box.
All of what stuff?
Downloading the Hex-editor, and editing the files to use the music for each individual level. Anyway a simpleton like me could figure out how to use?

Posted: Sun May 03, 2009 9:44 pm
by mqdar
I'm still planning to write that tutorial eventually, and I'll make the explanations very simple. I just need to get around to it one of these days... :lol:

Posted: Sun May 03, 2009 9:45 pm
by 2yu556
mqdar wrote:I'm still planning to write that tutorial eventually, and I'll make the explanations very simple. I just need to get around to it one of these days... :lol:
GAH! You broke the quoteing box! HOW DARE YOU, more to the point, thank you.