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For wewa models

Posted: Wed May 06, 2009 9:31 pm
by garirry
When we can use customs models in the editor :?:

Posted: Wed May 06, 2009 9:36 pm
by Nobody
When MS or someone spends a long time doing what is needed to allow them.

Posted: Wed May 06, 2009 9:42 pm
by garirry
Whaaaaat :?: (now I erased all my smiles until one : :?: )

Posted: Wed May 06, 2009 9:45 pm
by Qloof234
First off, stop spamming with smilies. It makes the forum lag for people with slow internet connections.

Second off, we do have to wait - there's a very slim chance of getting custom models in with .wop files as we have with textures, so we have to wait until Patrick makes the editor compatible with them.

Posted: Mon Nov 15, 2010 1:51 am
by garirry
I think whit a 3D program, we can create models, and replace unless models : (e.g:I don't need Fireflower models so I replace Fireflower models by the models of my choice.) DO YOU UNDERSTAND NOW??

Posted: Mon Nov 15, 2010 10:02 am
by Qwerty20000
garirry wrote:I think whit a 3D program, we can create models, and replace unless models : (e.g:I don't need Fireflower models so I replace Fireflower models by the models of my choice.) DO YOU UNDERSTAND NOW??
If you do that you'll end up in a MAV

or

Your editor will not work because of improper models and if you replace an
existing model with your new models, the editor will never be able to read that file and open the adventures you've done earlier

Get it?

Posted: Mon Nov 15, 2010 12:45 pm
by Qloof234
garirry wrote:I think whit a 3D program, we can create models, and replace unless models : (e.g:I don't need Fireflower models so I replace Fireflower models by the models of my choice.) DO YOU UNDERSTAND NOW??
Except that's not how it is at all. The WA Editor will MAV the moment you load a model that isn't from the original game. Even if it's from MoFI, it'll crash. Don't talk to me like I'm an idiot about something like that which I've been working with for longer than you. :|

Posted: Mon Nov 15, 2010 1:05 pm
by Guppy Star
Qloof234 wrote:
garirry wrote:I think whit a 3D program, we can create models, and replace unless models : (e.g:I don't need Fireflower models so I replace Fireflower models by the models of my choice.) DO YOU UNDERSTAND NOW??
Except that's not how it is at all. The WA Editor will MAV the moment you load a model that isn't from the original game. Even if it's from MoFI, it'll crash. Don't talk to me like I'm an idiot about something like that which I've been working with for longer than you. :|
that's right...
Editor shall MAV the moment you do that