For wewa models
Posted: Wed May 06, 2009 9:31 pm
When we can use customs models in the editor 
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If you do that you'll end up in a MAVgarirry wrote:I think whit a 3D program, we can create models, and replace unless models : (e.g:I don't need Fireflower models so I replace Fireflower models by the models of my choice.) DO YOU UNDERSTAND NOW??
Except that's not how it is at all. The WA Editor will MAV the moment you load a model that isn't from the original game. Even if it's from MoFI, it'll crash. Don't talk to me like I'm an idiot about something like that which I've been working with for longer than you.garirry wrote:I think whit a 3D program, we can create models, and replace unless models : (e.g:I don't need Fireflower models so I replace Fireflower models by the models of my choice.) DO YOU UNDERSTAND NOW??
that's right...Qloof234 wrote:Except that's not how it is at all. The WA Editor will MAV the moment you load a model that isn't from the original game. Even if it's from MoFI, it'll crash. Don't talk to me like I'm an idiot about something like that which I've been working with for longer than you.garirry wrote:I think whit a 3D program, we can create models, and replace unless models : (e.g:I don't need Fireflower models so I replace Fireflower models by the models of my choice.) DO YOU UNDERSTAND NOW??