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New Level - Loopty Loo
Posted: Wed Feb 18, 2004 6:59 am
by Pat
Has been eerily quiet around here lately. Imagine you are all trying to finish up the Valentine levels and all of those terrible, terrible, rejects!!! When you've had your fill of sweets, give this a try. . . Enjoy . . . . .
P.S. I had to edit my original post, so the single Wonderlander that had already downloaded, please do again . . . sorry . . .
Posted: Wed Feb 18, 2004 10:17 am
by eeyore31
Oh good !!! Can't wait to try this one, Pat!!
Yes, I notice yesterday WAS really quiet....like being in a library.
Posted: Wed Feb 18, 2004 7:56 pm
by DiscGolfer
Fun level, Pat!
Great idea using all of those loops.
Posted: Wed Feb 18, 2004 11:18 pm
by Pat
Escuse me . . . FAUX CIRCLES . . . thanx . . .
Posted: Wed Feb 18, 2004 11:52 pm
by eeyore31
YEAH !!! I FINALLY got it!!!! Oh, that was another great one.
You are good...

Posted: Thu Feb 19, 2004 3:08 am
by SharonM
Great level, Pat! I did get a chance to play this one all the way through.

I loved the use of the boulder with the switch. Very well done!

Posted: Thu Feb 19, 2004 4:22 am
by LinkyNStoof
eeyore31 wrote:Yes, I notice yesterday WAS really quiet....like being in a library.

As much as I like to declare myself as a "full time Wonderland player", this annoying thing call "real life" does catch up to you once in a while.

I for example have to abandon thinking about two level ideas because of busy-ness this week, and I don't know if I'll even get to it this weekend.
Posted: Thu Feb 19, 2004 4:29 am
by Pat
Help, I need a rocked scientist!!! I am still playing with ice loops (faux circles), with rolling bolders, nothing complicated. Why is it that when I get exactly what I want in a vertical layout, it won't work if I set it up exactly, horizontally? Is there a simple explanation for this (meaning one that a simpleton will understand)? I assume I would have the same problem in the reverse? It doesn't help to turn the monitor 90degrees, this simpleton tried that!!!! I was ready to try anything . . . . . .
Posted: Thu Feb 19, 2004 6:17 am
by LinkyNStoof
Pat wrote:Help, I need a rocked scientist!!! I am still playing with ice loops (faux circles), with rolling bolders, nothing complicated. Why is it that when I get exactly what I want in a vertical layout, it won't work if I set it up exactly, horizontally? Is there a simple explanation for this (meaning one that a simpleton will understand)? I assume I would have the same problem in the reverse? It doesn't help to turn the monitor 90degrees, this simpleton tried that!!!! I was ready to try anything . . . . . .
Gee, calm down.

I have a hard time understanding what
exactly you're rambling about. Can you attach one or two example levels to illustrate?
Patrick did warn you in the level editor tutorial that an ice-corner whose sides are not "protected" by walls will have "unpredictable behavior" (which probably means they never playtested such a scenario). You'll just have to experiment and see what setups work and what doesn't. Or maybe Robbie who figured out how 3-teleport setups work can help you out here too?
Posted: Sun Feb 22, 2004 7:45 pm
by Davimad
Great stuff Pat, I really enjoyed this one.
Incidentally, I never got back to you with our discussion on families.
My aunt moved from Glasgow in the fifties, her daughter and family also moved to Indiana, I can,t remember her married name.
Her maiden name was MacLachlan and she had two sons Jim and Euan.
Wouldn't it be funny if you were related???????????
Anyway, keep up the good work.
M.A.D.
