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New Level - Call of the Cuckoo *

Posted: Thu Jul 30, 2009 12:44 pm
by Mark
This one's on the crazy side, hence the Laurel & Hardy title. :lol:
Let me know if you need any help.

MARK225

Posted: Thu Jul 30, 2009 5:30 pm
by Marinus
:D A real humdinger with great misdirection! Thanks! :D :D :D

Posted: Thu Jul 30, 2009 6:17 pm
by leenallrad
Do I use a barrel or the box for the water?

Posted: Thu Jul 30, 2009 6:35 pm
by Mark
leenallrad wrote:Do I use a barrel or the box for the water?
The water without a break tile uses a barrel.

Posted: Thu Jul 30, 2009 8:37 pm
by bob roest
As usual with one of your levels I was jumping my butt off. :lol:

And I don't know if I did it right but I had to scurry pretty quick around that generator. :shock:

Fun stuff as always, thanks Mark!

Posted: Thu Jul 30, 2009 9:03 pm
by Mark
bob roest wrote:I don't know if I did it right but I had to scurry pretty quick around that generator. :shock:
You did it right, Bob. :wink:

Posted: Thu Jul 30, 2009 9:52 pm
by annedanner
Will someone please tell me how to do two jumps to get behind the box?

Posted: Thu Jul 30, 2009 10:13 pm
by Marinus
Which box do you mean?

Posted: Thu Jul 30, 2009 11:01 pm
by annedanner
Well shoot, I didn't know that you could get behind any other of the boxes than the one by the exit. Anyway, that one.

Posted: Thu Jul 30, 2009 11:14 pm
by Marinus
:arrow: I didn't find any way to jump to the coin below the exit gate (behind that box), but I found what to do with that box by coincidence, trial and error.

:arrow: Hint: That box is not on a common floortile.

Posted: Thu Jul 30, 2009 11:46 pm
by leenallrad
Please tell me what covers the white button and does the first box off the conveyor get pushed into the flame?

Posted: Fri Jul 31, 2009 12:06 am
by Mark
leenallrad wrote:Please tell me what covers the white button and does the first box off the conveyor get pushed into the flame?
Think about the purpose of the generator. Remember that anything it produces can not be moved or used.
There is another way to put out that fire.

Posted: Fri Jul 31, 2009 12:20 am
by leenallrad
WOW! I got it, what a super tricky little bugger.

Posted: Fri Jul 31, 2009 12:46 am
by kiki
I would say a humdinger and a half :shock: and like Bob I was tramping a certain body part off big time. :lol:
Of course I fell for those misdirections at first and I should now better after how many years I have been playing your levels and knowing nothing is ever what it seems.
I guess its all part of solving levels.
Ace all the way Mark, thanks! :D

PS - The white button was a nice touch. :roll: :lol:

Posted: Fri Jul 31, 2009 5:49 pm
by annedanner
Yo, Marinus! How about a walkthrough for this one? :D :D :D

Posted: Fri Jul 31, 2009 6:01 pm
by Marinus
PM sent. :D

Posted: Fri Jul 31, 2009 10:09 pm
by annedanner
Thanks very much, Marinus! I got stuck with the boxes. I had everything else figured out. Great, great level, Mark!

Posted: Thu Aug 06, 2009 12:40 pm
by Amnon
Amazing, thanks!

Posted: Mon Aug 10, 2009 2:52 am
by Mark
Here is the solution provided by Marinus. Thanks buddy! :wink:
- Step up to get coin. Slide left inside barrel, and push it right. Jump U, step down through TP, jump R, step right on breaktile and push barrel up in water.

- Jump L, jump DR through TP and push barrel up over ice and tramp.

- Go to top-left area again (down through TP, jump R, slide up and left over ice, and jump L), and jump DDLD (above white gate). Push cannon up and right, above the flame.

- From top-left area jump DDLR, push cannon down in flame, and left. Step on/off breaktile below conveyorbutton, and push steelbox up on conveyor. (so one woodbox jumps down top-right)

- From top-left, jump DDLR and push woodbox down. Push steelbox and cannon in water 2 tiles below conveyorbutton, and stand on yellow button.

- Push woodbox up and left over ice, and up over tramp. Jump L, and DR, step on/off one breaktile, go up through TP and immediately right on breaktile. Push box down through TP and in water. Repeat with other box/breaktile.

- After cannon shoots, get coin and quickly go up, jump R, and go down. As soon as possible go left and after a split second push reflector down over tramp. Follow and push steelbox on yellow. Get coins and exit.