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WA: MatT
Posted: Thu Sep 17, 2009 8:12 pm
by Nobody
As said before, I need help with the hub system.
In particular, I need help with win/lose game coordinate making.
Also, it would be nice to know where to download cbloopy's editor for hub systems, as I don't know where mine is, if I still have it.
Any further help will be appreciated.
Thank you.
EDIT:
Story:
You are randomly walking when Ace and Jedlic try (yet somehow fail) to take a nice stone you find, which you find odd. Later, Morklin's entire rock collection goes missing, and Jedlic, Ace, and Gaboonga are seen leaving. Is there more to this mystery? That's all I have in the hub so far, so, the end.
Posted: Thu Sep 17, 2009 8:21 pm
by MyNameIsKooky
I'm pretty sure you could find an Adventure Star wop somewhere for the Hub areas.
Is this going to be a MOFI Hub or a WA1 Hub?
Posted: Thu Sep 17, 2009 9:10 pm
by Nobody
MOFI, and actually I was asking for the MasterDatEditor, wherever THAT is.
Posted: Thu Sep 17, 2009 9:18 pm
by Qloof234
This should work.
After compiling and running the game to make the files show up in the Current folder, I use the MasterDatEditor program.
Posted: Thu Sep 17, 2009 9:57 pm
by Nobody
Yay, I found it.

Posted: Thu Sep 17, 2009 10:21 pm
by MyNameIsKooky
Nobody wrote:MOFI, and actually I was asking for the MasterDatEditor, wherever THAT is.
I was asking, just in case you wanted me for a designer so I know what kind of levels to make.

Posted: Fri Sep 18, 2009 1:30 am
by Nobody
You can be a designer.
Levels that can be made around now:
May Zing (trying to compete with Znoo Znee) locks
Znoo Znee (trying to compete with May Zing) locks
Other Wondertown sidequests
Sewer levels
Posted: Fri Sep 18, 2009 1:30 am
by Sammy_P
CAN I BE DESIGNER?
Posted: Fri Sep 18, 2009 1:33 am
by Nobody
Sure.
Posted: Fri Sep 18, 2009 1:33 am
by Sammy_P
Thanks, I'm gonna send in a level in a few days.
Posted: Fri Sep 18, 2009 1:34 am
by MyNameIsKooky
I'll make some locks on the weekends or something, but it's going to be tough because I have to keep to QftRS too.
Posted: Fri Sep 18, 2009 9:34 pm
by Emerald141
Posted: Sat Sep 19, 2009 1:02 am
by Nobody
Can someone do a green crab level for the sewers? Thanks.
Posted: Sat Sep 19, 2009 8:46 pm
by Nobody
MNI-No, he's evil. MyNameIsKooky, are you still just going to make locks on the weekends, even though...
Emerald141 wrote:QftRS is on hold. For the time being you can give this project your full attention, Kooky.

?
You are the only designer besides Sammy_P, and I have to have this released to get my storyline out. It is now way better than the original, which was under the name of WA: TUCK,although really not all that similar. You could count me as a designer, but: 1. I have no level ideas 2. If I get one I'll be stubborn like you seem to be and probably wait for QftRS to no longer be on hold. If nothing else, GET OTHER PEOPLE TO GIVE ME LEVELS OR THIS PROJECT WILL... *deep breath* TAKE LONG!!!
Posted: Sun Sep 20, 2009 12:13 am
by MyNameIsKooky
Nobody wrote:MNI-No, he's evil. MyNameIsKooky, are you still just going to make locks on the weekends, even though...
Emerald141 wrote:QftRS is on hold. For the time being you can give this project your full attention, Kooky.

?
You are the only designer besides Sammy_P, and I have to have this released to get my storyline out. It is now way better than the original, which was under the name of WA: TUCK,although really not all that similar. You could count me as a designer, but: 1. I have no level ideas 2. If I get one I'll be stubborn like you seem to be and probably wait for QftRS to no longer be on hold. If nothing else, GET OTHER PEOPLE TO GIVE ME LEVELS OR THIS PROJECT WILL... *deep breath* TAKE LONG!!!
I've been busy with school stuff recently.

Posted: Sun Sep 20, 2009 12:26 am
by Nobody
Okay then.
Since mdqar would (maybe) want his level released, I added it to the hub.
That's two levels, one purely storyline, outside of the hub.
Woo.
(will edit first post soon)
Posted: Sun Sep 20, 2009 12:28 am
by MyNameIsKooky
So do we need these levels?:
May Zing
Znoo-Znee
Sewer
How many of each?
Posted: Sun Sep 20, 2009 12:36 am
by Nobody
Red Crab Sewer level: 0/1
Green Crab Sewer: 0/1
Wondertown Side Quest: 1/2-4 (around three)
Sewer Other: 0/6
May Zing: 0/2-4
Znoo Znee: 0/2-4
Posted: Sun Sep 20, 2009 12:48 am
by MyNameIsKooky
Nobody wrote:Red Crab Sewer level: 0/1
Green Crab Sewer: 0/1
Wondertown Side Quest: 1/2-4 (around three)
Sewer Other: 0/6
May Zing: 0/2-4
Znoo Znee: 0/2-4
Okay!
Posted: Sun Sep 20, 2009 11:43 pm
by Nobody
If I had anything to take a picture of, I'd post pictures.
When MyNameIsKooky sends me levels, he'll know what they're like anyway.
Sigh.
Posted: Tue Sep 22, 2009 4:31 pm
by Nobody
D-P
Sammy_P sent me a bizarre PM yesterday.
Anyway, here's a new part of the list:
Sewer Introduction: 1/1
(I created a sewer introduction level)
I finished a LOGO and LOADING SCREEN, both are below.
I am so bored with this project getting nowhere.
Maybe some WA-editor genius with lots of free time will join the forums and want to help me.
Why am I posting here like a blog?
Posted: Thu Sep 24, 2009 1:17 am
by Nobody
Sammy_P would have had a level by now, but I didn't get his PM until he wasn't there to get my PM.
SO WA-EDITOR BORED.
I need to stop spamming this topic.
Maybe I'll try to make a level for this project so it has 4 levels out of the 8 sewer levels, around 6 (minimum 4, maximum

locks, and around 3 wondertown sidequests needed for a ONE AREA (Wondertown/sewers) DEMO.
This is getting really discouraging.

Posted: Thu Sep 24, 2009 1:23 am
by MyNameIsKooky
I'll make a level now, but I need to go to bed in 10 minutes.
Posted: Thu Sep 24, 2009 9:13 pm
by Nobody
When will it be done?
(madly impatient, losing mind, still bored)
Posted: Fri Sep 25, 2009 1:04 am
by Nobody
Why didn't you answer?
If I don't get levels soon, I will abandon this project.

Posted: Fri Sep 25, 2009 1:23 am
by MyNameIsKooky
I'm trying. I'm making a level right now.
I've been really lazy recently. Sorry.

Posted: Fri Sep 25, 2009 11:42 pm
by Nobody
And I've been really impatient lately. Sorry.

Posted: Mon Sep 28, 2009 12:34 am
by Nobody
Out of pure boredom, I made a sneak peak of what WA: MatT will be like if I manage to get it released.

Posted: Mon Sep 28, 2009 7:28 pm
by MyNameIsKooky
A platformer with stupid stick people?

Posted: Mon Sep 28, 2009 7:53 pm
by Nobody
Exactly!
Stickmen and stinkers have different gravity, and with help from each other (and you), they can both achieve their goals.
CLASSIC WONDERLAND ADVENTURES COMBINED WITH REVALOOTIONAREE... RIVALUSHINAIRY... RAVIOLINARY... NEAT PLATFORMING TO CREATE THE ULTIMATE ACTION/PUZZLE GAME!
Or I could take out the stickman part.
BTW, I could probably do the rest of the levels (EVENTUALLY) if I had just the LOCKS and CRAB PUZZLES from other people, and if nessecary I could edit my plans to get rid of the crab puzzles, which aren't really nessecary.