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New Level (Adv) - Plumber in Space

Posted: Fri Sep 18, 2009 9:29 pm
by LEMARQUIS
Hi there,

Anne Danner and I are presenting you with this pretty crazy level we created! It is quite intricate! But just beautiful...

We would like to thank Popo for helping us out fixing up the Pipeline model that just looks wonderful!!! Popo you rock!!!

Good luck to all of you!

LeMarquis & Anne Danner

Posted: Sat Sep 19, 2009 1:01 am
by kiki
Just wanted to say that the level looks beautiful with the models, I did play a bit but got nowhere. :shock:
I will play again tomorrow.
Great job you two and Popo for her great model work. :)

Posted: Sat Sep 19, 2009 4:30 am
by LEMARQUIS
Thx Kiki,

Here's an addin for a kooler level look...

To do so, replace model2.3ds in the custom model directory: MarquisM17 with model2.3ds and back.jpg from "Revised Model2.zip". THX

Please save the original model2.3ds to a different name if you wish to revert to the original look!

Attached a screen shot of the level...

LeMarquis

Posted: Sun Sep 20, 2009 1:53 am
by annedanner
Hey LeMarquis,

Thanks so much for asking me to collaborate on a level with you. The final result looks great!

I love the new background - fits right in with the theme. I am having trouble, though, finding the difference with the model change.

I'm off to play!

Posted: Sun Sep 20, 2009 2:12 pm
by Amnon
This was extreme!!!

It took me the whole day, but Loof arrived safely to the control station!

As usual, I strongly suspect that I did not do it in the intended manner, because I did not use the boulder on the ice.

Thank you for this excellent level.

Posted: Sun Sep 20, 2009 2:51 pm
by LEMARQUIS
Well Amnon,

Congratulations! Again I'm very impressed! This level has a lot of misdirections. I've been working hard to create a level that will challenge the experts. Also ince everything is interlinked, if you make the wrong choices at the beginning, it changes the entire game... I assume you had a hard time collecting that coin by the blue collar guy??? lol

Yes! I use that boulder on the ice for the solution! ;)

Posted: Sun Sep 20, 2009 2:57 pm
by Amnon
Actually, no single coin was hard to pick by itself, but getting them all was an extreme challenge.

Posted: Sun Sep 20, 2009 5:35 pm
by bob roest
As you can imagine in a level like this there is probably more than one solution, I'm sure mine is different than the designers intended, which doesn't make me happy but I simply could not see any other way to go. :D

Thanks to both of you for an amazing challenge!

Posted: Sun Sep 20, 2009 7:11 pm
by LEMARQUIS
Congratulation Bob,

Very nice way to solve it!

LeMarquis

Posted: Sun Sep 20, 2009 7:42 pm
by bob roest
I saw the change you made but it only meant a small deviation in the way I played this, it worked out fine. :D

Posted: Mon Sep 21, 2009 9:10 am
by LEMARQUIS
I just made a small revision (sep 21st, 2009) to the level to get rid of a loophole that I totally missed...

Thanks to Amnon and Bob for their input!

Posted: Tue Sep 22, 2009 7:39 pm
by LEMARQUIS
Ok,

There's many ways to solve this! But here are the first few steps:

1. Push blue boulder left & follow
2. Push green boulder up then right, step down out of the way
3. Slide down on ice & collect the coin on the pale blue timer
4. Push the blue boulder down & stand left of pale blue timer. Wait until the blue boulder is destroyed.
5. Get transporter and travel to left side collecting 2 coins. Step back & forth on 1st break tile, then step on 2nd break tile with the coin (do not step on 3rd break tile!).
6. Step right on ice then left. Go up and collect coin below the blue boulder when the green boulder is 1/2 way back to hit it, then quickly run back down to transporter and travel all the way up to the right side, before the first blue boulder falls into the water to create the bridge.

Hope it helps!

Posted: Fri Sep 25, 2009 12:17 am
by kiki
Fantastic level from the incredible models to the ace puzzles.
It took awhile but worth every bit.
Great collaboration level, Thanks LeMarquis and Anne and not to forget Popo for her always great model work. :)

Posted: Mon Nov 09, 2009 8:45 pm
by LEMARQUIS
I was never totally satisfied with the logic of this level.. So I created a final revision last night... out of the blue... :)

Posted: Wed Nov 18, 2009 3:28 pm
by LEMARQUIS