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Why RTWP is even awesomer than you think it is

Posted: Thu Oct 15, 2009 12:57 pm
by Muzozavr
Because no matter how good you are, levels with more than one character can ALWAYS be done just a little faster.

It's something the original Wonderland did not possess. Instead, the original Wonderland DELAYS your movement when switching, so you end up merely minimizing that delay.

RTWP's handling of a character switch leads to harder, more complex speed running, which is why it's better.

Not that I'm actively speed running RTWP right now, hell I'm not even close to speed running all of the original Wonderland... but I still love the idea that there is always room for improvement. Unless you're a robot that can do it perfectly all the time, and I'm not a robot. :lol:

Posted: Thu Oct 15, 2009 2:09 pm
by tyteen4a03
Let spambots do the job :lol:

Well I didn't notice. Nice find!

Posted: Thu Oct 15, 2009 3:22 pm
by Muzozavr
It's not a new find (though I WAS the first one to use it, AFAIK): it can be seen all the way back in 2006 in my level "Out Of Mind" in a boulder puzzle.

And I was expecting it all the way back when I didn't have RTWP -- I was expecting to see it in WSW. (WSW also works like that, by the way)

However, what IS kinda new is the fact that you can use it on official levels to speed run them. That's new.