Page 1 of 1
New Level (adv) - Cornered Officers
Posted: Sat Oct 17, 2009 8:15 pm
by bob roest
This is one of those kind of annoying teamwork levels.
If you choose to play this here's a few things to bear in mind,
-don't stay on the buttons any longer than you need to
-watch the gates at the end, they'll close for a milli-second if you time it wrong
Uses Liz's 'Japanblue' texture, thanks Lizzie!

Posted: Sun Oct 18, 2009 11:22 am
by Liz Mayhew
Working on it Bob, but it's totally impenetrable to me at the moment.
Back later!

Posted: Sun Oct 18, 2009 1:21 pm
by annedanner
Love this. I am able to get everyone to the jumping part. Now I need to figure out how to keep the gates open. Onward and upward!
Posted: Sun Oct 18, 2009 8:01 pm
by annedanner
Hey Bob,
May I have the first four moves? I'm not sure which character is supposed to go first. Thanks!
Posted: Mon Oct 19, 2009 8:17 pm
by bob roest
Send Stinky through the red tp then the yellow tp, follow with Loof, then the other two through the pink tp. At that point I send Peegue down to the white button to get the boomer out of harm's way while Qookie blows the prism and box sitting on the timer.

Posted: Tue Oct 20, 2009 8:14 am
by Liz Mayhew
Oh so we're not supposed to destroy the boomers? I've been cheerfully getting rid of them all!
And I can't get that generator going, even though I cheated and looked in the Editor to see what it was, then destroyed all the requisite items, and it
still won't start.
Confused and totally stumped.

Posted: Tue Oct 20, 2009 2:31 pm
by kiki
Still working on it Bob.

Posted: Tue Oct 20, 2009 3:50 pm
by annedanner
Got it, Bob. Once I read Liz's post, it all came together for me. Thanks so much for the level. It was fun!
Posted: Tue Oct 20, 2009 4:22 pm
by bob roest
Liz Mayhew wrote:I can't get that generator going
That's wierd, there's only 4 prisms that need to be destroyed and it should start, at least it does for me. I don't know what to tell you Liz, I didn't put anything on the left side border so there shouldn't be a glitch.

Posted: Wed Oct 21, 2009 8:24 am
by kiki
Posted: Wed Oct 21, 2009 12:14 pm
by bob roest
After the gang has gone through the yellow and pink tps, the idea is to step on the buttons and allow the boomers to walk into the areas away from cannon fire and shrapnel from the prisms. Once the prisms are blown and the boxes with them, step on the button again and allow the boomers out, but be careful, if they hit the timers and you're still on a button the gates won't work properly.
The first thing Stinky has to do is walk around to the red button and send that boomer to safety then come back and move the cannon. The cannons and boulders and boxes fill the waterholes so you can always go back and free a boomer for a timer if you've forgotten to do so.
Hope that helps.

Posted: Wed Oct 21, 2009 1:31 pm
by kiki
I was closer than I thought Bob, I get real confused with multiple players and always forget where I'm at but finally got it done with your help, thanks! I think!
You have a intricate mind.

Posted: Wed Oct 21, 2009 8:22 pm
by anssur
I finally decided to try this one.
What a workout.
Great level. Thanks for the challenge.
________________
Russ
Posted: Fri Oct 23, 2009 3:06 pm
by Liz Mayhew
A gazillion tries later ... I made it! Whoopeeeeeee!
Phew! What a workout indeed! So many things to remember. I was really scared with all those trampolines that there'd be a mega leap to the exit, but it was OK, apart from Loof getting gated once
Excellent and devious. Thanks Bob.
