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New Level (Adv) Clandestine *

Posted: Fri Nov 20, 2009 5:24 am
by Mark
This one features Liz Mayhew's exquisite JapanBlue texture.
Wishing everyone a Happy Thanksgiving! :)MARK231

Posted: Fri Nov 20, 2009 9:35 am
by Liz Mayhew
Clandestine indeed! Love that magical beginning.

Working on this one but my helper keeps getting himself killed.

Back later ... 8)

Posted: Fri Nov 20, 2009 4:18 pm
by bob roest
I'm all set to exit, I'm in the black tp room, but as soon as I hit that tramp I've collected the last coin, then the exit gates open and that's where the blue spheres are now going. :?

Posted: Fri Nov 20, 2009 4:25 pm
by Mark
I sent you both a spoiler from my Marinus collection. :wink:

Posted: Fri Nov 20, 2009 5:32 pm
by bob roest
All I needed was how to avoid the spheres at the exit, so thanks for that. :D

Fun challenge as always Mark!

Posted: Sat Nov 21, 2009 8:03 am
by Marinus
Great level. Thanks! :D

Clandestine effect

Posted: Sun Nov 22, 2009 3:14 am
by VirtLands
I just started this Clandestine level, and noticed the magical
(hard to believe) effect where this underwater box jumps out and
does something... { O.K. I won't spoil the surprise for the rest. }

Did you discover this recently ? It is amazing. :idea: :!:

Thanks for returning, your clandestine ways have won me over.

Re: Clandestine effect

Posted: Sun Nov 22, 2009 3:54 am
by Mark
VirtLands wrote:Did you discover this recently ? It is amazing.
Hi Andy,
Actually it's a new twist on a trick I discovered back in my Amadeus days.
Happy to see you back, buddy! :D

Posted: Sun Nov 22, 2009 3:28 pm
by Liz Mayhew
Mark - I've been working on this for days. :shock: :o :shock:

Thanks for your help with our little friend which allowed me to get a bit further.

Now I've done the top left corner but I can't work out how to jump to the coin on the trampoline in the middle of the water.

If I go a different way and end up by the blue sphere, I can't push it left because it reverses the conveyor so I can't get into that clock room.

Stymied once again my friend! Help please :roll: :D

Posted: Sun Nov 22, 2009 3:38 pm
by Mark
Liz Mayhew wrote:If I go a different way and end up by the blue sphere, I can't push it left because it reverses the conveyor
This move is actually correct. Your real agenda is to find a way inside the prism room.
Hint: The break tile at the top-left is not a water tile. :wink:

Posted: Sun Nov 22, 2009 4:59 pm
by Liz Mayhew
At last I did it! :D :D :D

Image

Once I knew the blue sphere move was the right one, all I needed to do was be quick enough! :o :o

And that exit :shock: :shock:

Thanks for the :twisted: FUN :twisted:

The magical beginning was absolutely marvellous. 8)

Posted: Sun Nov 22, 2009 11:22 pm
by kiki
Nothing is as it seems, very important with that in mind going into one of your levels. :wink:
Thanks for the ace challenge.
:)

Posted: Tue Nov 24, 2009 2:16 pm
by Mark
Here's the solution courtesy of Marinus. :)
1. Stand on the light blue button to let two blue spheres roll in the water, and step left to let the third and fourth sphere
pass. When the fifth sphere passes the gate, run up to the breaktile.

2. Push sphere down and let it stop by the gate. Push it left to destroy the cannon. Get coin above other cannon.

3. Jump down to push cannon up over the icecurve, and 3 right to shoot the box. Then push it all the way left and down, and left over the tramp below the white gate.

4. Stand on white button to let cannon shoot box. Let another blue sphere through the gate, and push it DLDL to destroy the cannon.

5. Let 3 more spheres through the gate. Push the third one left to the coin on the tramp.

6. Get coin below chomper and stand on white button. When chomper is above button step left on breaktile, to let chomper activate button.

7. Jump L twice to get coin bottom-left. Push yellow sphere up and quickly step down on breaktile. Repeat this with the boulder.

8. Jump U to blue TP and U again to clock, quickly push box right over tramp and follow. Go up over light blue TP and jump UDU to coin top-left. Jump down and get other coin.

9. When chomper stops at the icecurve, quickly step down on conveyor, jump R to blue TP, push blue sphere left over tramp and run back through blue TP before chomper comes.

10. Go up over light blue TP and jump UDUR. Step left through black TP and right back through TP. Push sphere up through TP and down over conveyor.

11. Stand on conveyor to change its direction. Step left through TP and push prism all the way down, follow and jump D.

12. Stand one tile left of the light blue gate. When you see a sphere generated step right to lure the chomper over the light blue button. Slide down and exit.

Posted: Tue Dec 01, 2009 2:04 am
by Amnon
What a humdinger - finally got there, thanks Mark!