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New Level - Tales Of Faraway Oceans 13
Posted: Fri Dec 11, 2009 1:03 pm
by Chip
The tourist office of Dragon's Mouth proudly presents:
TABULA RASA - The board game of the year.
PS:
The original level is very long. If you don't like this: Please play the boards in pairs using the files A - D.
Posted: Sat Dec 12, 2009 4:43 pm
by Liz Mayhew
Another set of mind-boggling puzzles! I took a look at the big level and decided to try the smaller ones first.
So far I've managed to do A, B and C. But D is more of a problem.
Still working on it.
Great fun Chip. Thanks for these challenges.

Posted: Sat Dec 12, 2009 10:13 pm
by bob roest
Fortunately I had a free afternoon and the weather didn't inspire one to go out of the house so I finally managed to get through all four of these. I had the most trouble with board #3.
Now it's time to try putting them all together...
edit: All done!

You definitely don't want to make a mistake when you're doing the full version, especially right near the end.
Excellent work, many thanks!
Posted: Sat Dec 12, 2009 11:15 pm
by kiki
I have completed some of these and I would like to say that I am impressed with the work and thought that went into putting them together.
I do appreciate you breaking them up for us.
I will continue on my next days off.
Thanks!

Posted: Mon Dec 14, 2009 1:24 am
by Chip
All done, Bob?
Are you sure? What about a bonus level?
Posted: Mon Dec 14, 2009 5:08 am
by bob roest
Bring it on kid.
Not sure when I can get to it, but rest assured...it will be played!
p.s. looking forward to it.
Posted: Tue Dec 15, 2009 1:01 pm
by Liz Mayhew
Just managed to finish all of these including the long level! What a masterpiece.
I had to play with the timer off for the long level. I didn't want any panic when I got to the end (I had quite enough panic as it was when I thought Qookie and Loof were trapped there)

Stinky saved the day.
Thanks for all the work you've put into these Chip!
And now I see there's yet another one to play!

Posted: Sat Dec 19, 2009 10:50 pm
by bob roest
Finished the extra boards and again it was with a fair bit of teamwork and a few quick moves here and there, especially in the second room 'The Storm'.
Thanks for another set of fun challenges!
Posted: Sun Dec 20, 2009 1:19 pm
by Liz Mayhew
I can't do that second room! I've tried all kinds of things but obviously I'm on the wrong track.
Haven't yet managed to crack the rest of them, but I'm working on it.

Posted: Sun Dec 20, 2009 2:10 pm
by Chip
Hi Liz
Room 2, "The storm": The keg is the problem, isn't it?
So push the problem aside and care about it later.
Posted: Tue Jan 30, 2018 11:26 pm
by PhoenixBlaze
How do I do the chomper/conveyor and prism/box puzzles?

Posted: Thu Feb 01, 2018 2:11 pm
by Amnon
Wow!!! A Chip level which I haven't done - how could I ever miss it?
OK, now I'm working through it. It will take the time to do it all in one go (and on time).
Anyway, the chomper conveyor room: first use the chomper to stop the conveyor, then shoot all prisms and boxes, get rid of the reflector (requires good timing) and finally, use the chomper to blow up the keg and boulder.
I am still working on the prism/box puzzle. I believe that I know what needs to be done, but the timing is horrendous.
Posted: Sat Feb 03, 2018 10:47 am
by Amnon
Finally I made it!
Sorry I misled you, PhoenixBlaze, in the overall picture the chomper has to be kept alive, so the reflector and the keg should destroy each other without the chomper's help.
As for the reflector room, the solution is 100 times simpler than what I envisaged. Indeed, Chip would never ask people to perform such difficult timing feats. So destroy all boxes and kegs with the circling fires without destroying any reflectors, then drop the 4 reflectors in the water-holes on both sides of the room.
Good luck and thank you, Chip.
Posted: Sat Feb 03, 2018 3:10 pm
by Chip
Hi PhoenixBlaze, hi Amnon
Thanks for playing one of my very first levels again. Good old days, when designing a level was the work of a month - and solving it the work of a week...
Here's a video solution:
http://youtu.be/eRcDCc0DlS8?hd=1
PS:
After 250 RTW-levels I needed some diversification. At the moment I'm designing puzzles for Kevin Ryan's CONTRAPTION MAKER, the contemporary successor of his INCREDIBLE MACHINE. You can get the game on Steam or directly here:
http://contraptionmaker.com/
.
Posted: Sun Feb 04, 2018 4:33 am
by Amnon
Thanks for the solution, Chip.
I made it a bit differently in some parts:
Room 3, I destroyed most objects with spheres and 3 kegs, then only one last keg is blown by the cannon. Alternately, the cannon can be made to shoot first and a keg causes it to be blown up as well, allowing convenient elimination of objects later on by closing the gate on them.
In room 4, I eliminated one metal box by pushing it through the gate before it closes - your solution is more elegant.
Rooms 5 and 7 can be done in 100 different ways.
I will at your other game sometime later.
Best Regards,
Amnon.
Posted: Mon Feb 05, 2018 10:41 pm
by Amnon
Just completed the "extras" - it was easier than the original.
Thanks!