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Hardest Level Ideas

Posted: Fri Dec 18, 2009 11:37 pm
by MyNameIsKooky
I'm aware that most of the levels suggested in this topic would be impossible to make, but oh well.

In this topic, the first poster will suggest a relatively simple level. Next posters will build onto that. Example: Person 1 says: "A pathway to the exit," and Person 2 says: "A pathway to the exit with many UFOs."

I'll start.

A trampoline that leads to the exit.

Posted: Fri Dec 18, 2009 11:40 pm
by tyteen4a03
That sounds like a idea topic for Muz's new level :lol:

A trampoline that leads to an exit surrounded by a bunch of chompers.

Posted: Fri Dec 18, 2009 11:49 pm
by billy bob
A trampoline that leads to a teleport surrounded by a bunch of chompers that leads to where stinky started which means a double bounce which to get to the exit you have to double bounce to the opposite direction that your first move was in.

Posted: Sat Dec 19, 2009 12:59 am
by Nobody
A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing.

What? :lol:

Posted: Sat Dec 19, 2009 1:54 am
by MyNameIsKooky
A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers.

Posted: Sat Dec 19, 2009 2:50 am
by billy bob
A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minuets of chomper dodging you must go into a fake wall and use movable canons to blow up certain kegs and then enter the exit otherwise you will automatically get a MAV.

Posted: Sat Dec 19, 2009 2:58 am
by Nobody
A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some more push cannons to blow up certain kegs and then enter the exit before you automatically get a MAV.

Posted: Sat Dec 19, 2009 3:32 am
by MyNameIsKooky
A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some more push cannons to blow up certain kegs and then enter the exit before you automatically get a MAV. You must do all this while trying to ignore the annoying flashing background that can give you a seizure.

Posted: Sat Dec 19, 2009 5:04 am
by Nobody
A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some inconveiniently placed boulders to blow up certain kegs and not the other kegs which happen to be everywhere, and then enter the exit before you automatically get a MAV. You must do all this while trying to ignore the annoying flashing background that can give you a seizure.

Posted: Sat Dec 19, 2009 3:29 pm
by billy bob
A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some inconveniently placed boulders to blow up certain kegs and not the other kegs which happen to be everywhere, and then enter the exit before you automatically get a MAV. You must do all this while trying to ignore the annoying flashing background that can give you a seizure. Also there are signs on every floor tile which has a picture of the flashing background.

Posted: Sat Dec 19, 2009 5:38 pm
by MyNameIsKooky
A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some inconveniently placed boulders to blow up certain kegs and not the other kegs which happen to be everywhere, and then enter the exit before you automatically get a MAV. You must do all this while trying to ignore the annoying flashing background that can give you a seizure. Also there are signs on every floor tile which has a picture of the flashing background. You have five seconds to finish the entire level because a ton of Motherships will be rising up. When they release the UFOs there will be so many UFOs that the level will MAV.

Posted: Sat Dec 19, 2009 8:57 pm
by ben-09
This seems like a forum game :?

Posted: Sat Dec 19, 2009 9:09 pm
by Emerald141

Posted: Sat Dec 19, 2009 9:34 pm
by billy bob
A trampoline to a double bounce guarded by chompers where you have to go back towards the chompers because they ate the exit using major hexing. To recover the exit you must defeat all of the Chompers by using a Push Cannon surrounded by more Chompers, then when the exit appears after 3 minutes of zombie chomper dodging (What? You already killed them, didn't you?) you must go through a fake wall and use some inconveniently placed boulders to blow up certain kegs and not the other kegs which happen to be everywhere, and then enter the exit before you automatically get a MAV. You must do all this while trying to ignore the annoying flashing background that can give you a seizure. Also there are signs on every floor tile which has a picture of the flashing background. You have five seconds to finish the entire level because a ton of Motherships will be rising up. When they release the UFOs there will be so many UFOs that you[r life will] MAV. [After you get to the exit you have to do it again otherwise the CLS command will be canceled forever and your computer memory will be wiped and we will steal all your passwords and sell them to elmopalooza](all the stuff in these brackets: "][" will not happen in the level unless a miracle occurs).

Posted: Sat Dec 19, 2009 9:35 pm
by billy bob
Emerald141 wrote:
ben-09 wrote:This seems like a forum game :?
No, this is a serious level idea topic that is meant to provide challenging ideas, not laughs.
How are we going to get the chompers to eat the exit though? :lol:
Or making a flashing background and signs that have the flashing background?

Sorry for double post.... :oops:

Posted: Sat Dec 19, 2009 9:50 pm
by Qloof234
Well, there's no logical way to make Chompers eat the exit through HEX-editing, but if it was possible to split it into ASM code...

:wink:

Posted: Sun Dec 20, 2009 1:59 am
by MyNameIsKooky
If we could get RTW to be open source, then goodie. But since that's illegal that won't happen. :d

Anyways, I think its a good time to start with a new level because that paragraph is getting huge. xd

Let's start with good ol' First Steps.

Posted: Sun Dec 20, 2009 3:08 am
by Nobody
And then lets make it We End at the Beginning.

Posted: Sun Dec 20, 2009 5:48 am
by tyteen4a03
MyNameIsKooky wrote:If we could get RTW to be open source, then goodie. But since that's illegal that won't happen. :d

Anyways, I think its a good time to start with a new level because that paragraph is getting huge. xd

Let's start with good ol' First Steps.
RTW is released using a Shareware License.

Posted: Sun Dec 20, 2009 6:51 am
by Muzozavr
Same as We end at the beginning, but the box "puzzle" at the bottom is now actually a challenge.

Posted: Sun Dec 20, 2009 4:37 pm
by MyNameIsKooky
Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it.

Posted: Sun Dec 20, 2009 9:55 pm
by Nobody
MyNameIsKooky wrote:Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers.

Posted: Sun Dec 20, 2009 10:09 pm
by MyNameIsKooky
Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long.

Posted: Sun Dec 20, 2009 10:33 pm
by Nobody
Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long, and you will fall into a totally different level with a really hard box puzzle.

Posted: Sun Dec 20, 2009 11:16 pm
by billy bob
Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long, and you will fall into a totally different level with a really hard box puzzle. And if you spend to much time boxes will be trampolined all over the place!

Posted: Mon Dec 21, 2009 1:12 am
by MyNameIsKooky
Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long, and you will fall into a totally different level with a really hard box puzzle. And if you spend to much time boxes will be trampolined all over the place! If a box lands on you and makes you die then you have to beat I Wanna Be The Guy on Impossible difficulty.

Posted: Mon Dec 21, 2009 4:25 am
by ben-09
MyNameIsKooky wrote:Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long, and you will fall into a totally different level with a really hard box puzzle. And if you spend to much time boxes will be trampolined all over the place! If a box lands on you and makes you die then you have to beat I Wanna Be The Guy on Impossible difficulty.
How is it possible to make the bold happen in a level? :?

Re: Hardest Level Ideas

Posted: Mon Dec 21, 2009 8:15 pm
by MyNameIsKooky
ben09 wrote:
MyNameIsKooky wrote:Same as We End at the Beginning, but the box "puzzle" at the bottom is now actually a challenge because there are two UFOs moving around in it, and Loof is in the level as well as Yellow Chompers. Also the pathways above the clouds will collapse if you stay on them for too long, and you will fall into a totally different level with a really hard box puzzle. And if you spend to much time boxes will be trampolined all over the place! If a box lands on you and makes you die then you have to beat I Wanna Be The Guy on Impossible difficulty.

How is it possible to make the bold happen in a level? :?
MyNameIsKooky wrote:I'm aware that most of the levels suggested in this topic would be impossible to make, but oh well.

Posted: Mon Dec 21, 2009 8:31 pm
by ben-09
Emerald141 wrote:
ben-09 wrote:This seems like a forum game :?
No, this is a serious level idea topic that is meant to provide challenging ideas, not laughs.
MyNameIsKooky wrote:I'm aware that most of the levels suggested in this topic would be impossible to make, but oh well.
That doesn't make sense.

Posted: Mon Dec 21, 2009 11:32 pm
by Emerald141