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I still need help with Custom Level Textures in W.A.

Posted: Thu Dec 24, 2009 10:13 pm
by Qloof234
Exactly what the title says. And no, I don't mean the WA Editor.

Whenever I convert levels for Quantum Tunnel's hub version, any level using the "portal" custom texture gives me an instant Memory Access Violation. All the files for said level texture are in the game's data, except it's not picking up on them and just dying instead.

I tried replacing the Abstract texture's data files with the ones for the portal texture, and the level worked ingame, but, strangely enough, it was still using the abstract texture.

Can anyone help? I'm really running out of ideas here, and I can't release the hub version until I have this issue sorted out.

Thanks in advance.

Posted: Thu Dec 24, 2009 11:45 pm
by Emerald141

Posted: Thu Dec 24, 2009 11:58 pm
by Qloof234
Yeah, unless I've encrypted them wrong.

"Portal" would become "Qpsubm" when encrypted properly, right?

Posted: Fri Dec 25, 2009 1:17 am
by jdl
When Cbloopy was still active he PM'd me this little tool....
Here is what he said:

"Ok, I'm seeing that this might happen a few more times in the future. So I quickly whip up a program that hopefully lets you do this yourself. It's not very user-friendly but functional enough I hope, and then maybe some later time I can write a more proper program for it.

Unzip and run the attached program, it'll ask you to type in the path to the source folder where the unencrypted files are located, and then the destination folder where you want to copy and encrypt the files to. It will then look for all BMP, JPG and PNG files in the source folder, and copy them to the destination folder using encrypted filenames."

I hope this helps you, Qloof! :D

jdl

Posted: Fri Dec 25, 2009 1:27 am
by tyteen4a03
Now Q and I need to find a way to make waencrypt encrypt AND decrypt in a folder not in a remote destination, since it will be easier for someone to do it in a folder (at least he knows what he is doing)

Posted: Fri Dec 25, 2009 1:48 am
by Qloof234
Or, like, get it to work properly on Windows 7. All I'm getting is the same error.

I've got two options here, either A) continue working at this problem until I figure it out or give up, or B) fix adventures using Missile Magic so that it can be done in MoFI.

Posted: Fri Dec 25, 2009 8:00 am
by Joy
I thinks I can't help you out because I do not have Windows 7.

Ask MS.

Posted: Fri Dec 25, 2009 8:11 pm
by Qloof234
Except this isn't supported by MS, hence why I'm asking here.

Posted: Sun Feb 21, 2010 10:37 pm
by Emerald141

Posted: Mon Feb 22, 2010 4:04 am
by Qloof234
I should've updated on this - I tried that exact thing, trying to replace "abstract" with the portal texture.

The end result was the strangest thing I've ever come across in a video game - the texture was still the regular abstract graphics, even though the files had been swapped.

Posted: Tue Feb 23, 2010 10:12 pm
by DEEMAN223344
Qloof234 wrote:I should've updated on this - I tried that exact thing, trying to replace "abstract" with the portal texture.

The end result was the strangest thing I've ever come across in a video game - the texture was still the regular abstract graphics, even though the files had been swapped.
the above post should not be possible.
However, I have a similar problem with my game made with game maker.
When a certain boss is defeated, the game shows the high score table , and when closed, the high score table ends the game.The problem is, though, the game is given NO instructions to do that when THAT boss is defeated, or ANY boss, for that matter.
What have I dome wrong?

Posted: Tue Feb 23, 2010 10:20 pm
by Nobody
What you have done wrong is posting off topic stuff. Post in the topic for your game.

Posted: Thu Mar 04, 2010 10:11 pm
by cbloopy
Wow, it's been a long time since I've stepped foot on the board......

I don't think I'll get back into much of this until summer, but trying to fix Qloof234's problem I probably have some time for at the moment. PM me with a download link of all your files and I'll work from there.

Posted: Thu Mar 04, 2010 10:26 pm
by maxnick
It's the return of cbloopy! :shock:

:lol:

Posted: Thu Mar 04, 2010 10:29 pm
by jdl
maxnick wrote:It's the return of cbloopy! :shock:

:lol:
:o :o :o :o :o :o :o :o :o :o :o :o :o :D

Welcome back to the forum! :mrgreen:

[Sorry for smiley spamming I couldn't help it! :lol: ]

Posted: Thu Mar 04, 2010 11:18 pm
by DEEMAN223344
YAY!

Posted: Fri Mar 05, 2010 2:30 am
by Qloof234
THE GOD OF WA HACKING HIMSELF HAS SPOKEN


GLORIOUS DAY

[/worship]