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Project 256!

Posted: Wed Jan 20, 2010 8:55 pm
by Blast!10
Wonderland is entering its computing age with Project 256!

Inspired by the bitwise operators, binary adders, and number base converters in Minecraft (link), I have decided to import these projects into Wonderland.

I have started with the simplest gate of them all: the NOT gate. Put in a 1, get out a 0. Put in a 0, get out a 1.

In the level, go west and south to input 0, go east and south to input 1. In the water tile next to your ending position, if a boulder appears and fills it it's a 1, and if nothing comes to fill it it's a 0.

It's not completable BTW (no exit).

Comments? Criticism?

Posted: Wed Jan 20, 2010 9:43 pm
by Blast!10
DP, sorry.
I have the NOR gate ready.
Once a NAND gate is made, we can make every gate in the world! (I cannot guarantee that all gates can be made with this method, but if NAND is possible then all our worries will go boom.)

I would also like to clarify that other people can also make gates. Just remember to have houses cover your mechanisms. :wink:

Posted: Wed Jan 20, 2010 10:29 pm
by dlcs18
I tried making an AND and XOR mechanism with them both being integrated into one level but the mechanism got overcomplicated and then it failed epically. :(

Posted: Wed Jan 20, 2010 10:36 pm
by billy bob
Your recentest demonstration doesn't quite work:

1. If you press the red button then wait until the red button stops, then press the blue button, it doesn't work and the boulder gets destroyed.

2. You can take the second "1" route then press the blue button to win.

I have made my own version which has both of these corrected and I also have a version for the first demonstration.

I would try to build more mechanisms but I don't understand binary.
EDIT: Now I do.

Posted: Thu Jan 21, 2010 4:48 pm
by Blast!10
We haven't made a NAND gate yet, but we have an AND (attached) and a NOT.

The AND works fine from what I've seen, but then how do we transfer the value over to the NOT gate? I've thought of a simple way to do it: send a Link Sphere to check.

I haven't tested it yet, so I have yet to see if it works. If it does, I'll post it here.

BTW: The new AND gate also fixes both bugs mentioned by billy bob.

Posted: Thu Jan 21, 2010 9:14 pm
by billy bob
Here is an XOR level, I also made your AND level an exit.

Posted: Fri Jan 29, 2010 1:54 pm
by billy bob
(DP sorry.)

I have made a NAND gate.

Posted: Thu Feb 04, 2010 4:23 am
by mickey-mouse
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :stinkyhappy: :stinkyconfused: :stinkycool: :stinkysad: :stinkyeek: :stinkylol: :stinkyneutral: :stinkyred: :stinkyroll: :stinkywink: :piratesmile: :pirateconfused: :piratecry: :pirateeek: :piratelol: :piraterazz: :pirateredface: :piraterolleyes: :piratesad: :piratewink:

Posted: Thu Feb 04, 2010 4:28 am
by Sammy_P
^ Spammer. I knew it. :P

Posted: Fri Feb 05, 2010 1:14 am
by Emerald141

Posted: Fri Feb 05, 2010 2:16 am
by ~xpr'd~
Sammy_P wrote:^ Spammer. I knew it. :P
Saying that is spam. We're not idiots. We know when there's spam and saying that makes YOU a spammer. See, even this is irrelevant to the topic and some people might even call THIS spam. We don't need it pointed out multiple times.

Awesome, though, Blast!10 :3 I've been checking this out and putting variations on this recently.

Posted: Fri Feb 05, 2010 6:35 am
by ben-09
I don't understand this at all :?

Posted: Fri Feb 05, 2010 10:50 am
by tyteen4a03
ben-09 wrote:I don't understand this at all :?
They are called logic gates. Google for more info.

(BTW Arguing about someone spamming and blah in a bad way is considered flaming and will be deleted on WonderForum.)

Posted: Fri Feb 05, 2010 11:24 am
by billy bob
OR gate.

Posted: Fri Feb 05, 2010 1:04 pm
by billy bob
(Sorry for DP.)

XNOR gate.

Posted: Tue Feb 23, 2010 6:11 pm
by Blast!10
Since this seems quite dead, I'm reviving it by posting a half adder. :wink:

0+0=0 (00)
0+1=1 (01)
1+0=1 (01)
1+1=2 (10)

The LSB (least significant bit, the rightmost one) requires a XOR gate to work. The MSB (most significant bit, the leftmost one) requires an AND gate. So, that's what I did.

Posted: Tue Feb 23, 2010 9:14 pm
by billy bob
Here is a version that has an exit and has the device is covered with houses.

Also, 10 signifies a bonus coin and exit.

Posted: Sat Feb 27, 2010 10:12 am
by Blast!10
Here's a screenshot from a digital display I'm working on. It's going quite well so far, though it's very messy. :P

Any opinions from Mr. P on this whole project?

Posted: Sat Feb 27, 2010 4:39 pm
by maxnick
:shock: :shock: :shock:

Next, you should make a color display with link spheres... :lol: :lol: :lol:

Posted: Sat Feb 27, 2010 6:32 pm
by Blast!10
maxnick wrote::shock: :shock: :shock:

Next, you should make a color display with link spheres... :lol: :lol: :lol:
That could be used for ternary computers as well. Which would be bloody awesome. :shock:

Posted: Sun Feb 28, 2010 6:27 pm
by Blast!10
D-P

Here's a 3-bit full adder...

0+0+0=0 (00)
0+0+1=1 (01)
0+1+0=1 (01)
0+1+1=2 (10)
1+0+0=1 (01)
1+0+1=2 (10)
1+1+0=2 (10)
1+1+1=3 (11)

Posted: Sun Feb 28, 2010 11:37 pm
by billy bob
0: Nothing.
1: Bonus and exit.
10: Two bonuses and exit.
11: Three bonuses and exit.

Posted: Mon Mar 01, 2010 8:42 am
by Blast!10
There's something wrong. The level thinks that 0+1+1=01!

No, I'm serious. Look here. I press the buttons to make 0, 1, and 1, and the boulder comes to the right side, indicating 01. It should come to the left instead, to indicate 10.

Posted: Mon Mar 01, 2010 5:46 pm
by billy bob
OK.

Redownload the level.

Posted: Thu Mar 04, 2010 9:35 pm
by Blast!10
One step forward!

I made a 4-bit full adder (X+X+X+X) in Wonderland Adventures (RTW doesn't have enough button colors for a 4-bit input.)

The game starts with you getting a spy-eye. Go one step right to activate the input dialog. The result appears on the 3-bit water display.

0+0+0+0=0 (000)
0+0+0+1=1 (001)
0+0+1+0=1 (001)
0+0+1+1=2 (010)
0+1+0+0=1 (001)
0+1+0+1=2 (010)
0+1+1+0=2 (010)
0+1+1+1=3 (011)
1+0+0+0=1 (001)
1+0+0+1=2 (010)
1+0+1+0=2 (010)
1+0+1+1=3 (011)
1+1+0+0=2 (010)
1+1+0+1=3 (011)
1+1+1+0=3 (011)
1+1+1+1=4 (100)

Posted: Fri Mar 05, 2010 2:01 pm
by billy bob
Here is an RTW version.

Posted: Fri Mar 12, 2010 9:29 pm
by Blast!10
5-bit full adder for your enjoyment...

I didn't use a dialog for this one, 'cause I need more than 64 interchanges.

Tomorrow morning I'll try making a ternary (base-3) or decimal (base-10) computer in RTW. Or a computer that can do stuff like 11+11=110.

Posted: Sat Mar 13, 2010 1:47 am
by Blink
I don't get this. Simpler explanation?

I am not very fond of technology... -_-

Posted: Sat Mar 13, 2010 2:55 am
by tyteen4a03
Blink wrote:I don't get this. Simpler explanation?

I am not very fond of technology... -_-
They are some things that you will learn in higher grades, like grade 10 or something.

If you are not in grade 10 or around, I don't except you know know about this.

AKA MORE SCIENCE

Posted: Sat Mar 13, 2010 3:19 am
by Blink
Tenth grade math like Algebra II?

I'm only taking Algebra. You know, the simultaneous linear stuff, quadratic equations, polynomials, etc...

But I think you are talking about limits and derivatives (but if you want to make a geometrical math level: sin, cos, and tan).

So the thing is, I don't see how all this addition (see above) "sums" up to tenth grade math. :?