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New Level (adv) - When You Gonna Slow That Mustang Down?
Posted: Thu Feb 18, 2010 4:55 am
by bob roest
I like this one and I'm happy to say that because I had my friend Keeks in mind when I was designing it.
For those of you who don't know, Kiki and I are in a race to see who will create 1,000 levels first.
Dizzy's 'guestranch' is the texture and I thank her for it.
Forgot to add my favourite version of the song,
http://www.youtube.com/watch?v=lQKmrQfxRHQ
Posted: Thu Feb 18, 2010 5:09 am
by Sammy_P
Bob, I think kiki will win.
I'll play the level soon.
Posted: Thu Feb 18, 2010 12:24 pm
by kiki
Bob, I was thinking of quiting designing levels until you catch up,

Let me know what you think.

Posted: Thu Feb 18, 2010 1:22 pm
by bob roest
I think after several years you might get bored waiting.
Carry on pal, please carry on!

Posted: Thu Feb 18, 2010 10:42 pm
by kiki
You got it my friend...I will carry on.

Posted: Thu Feb 18, 2010 11:49 pm
by annedanner
Fun one, Bob. This one was indeed a winner, but ... I'm afraid that you're going to lose the contest with Kiki. Thanks, again.
Posted: Fri Feb 19, 2010 5:59 am
by bob roest
annedanner wrote:... I'm afraid that you're going to lose the contest with Kiki.
Doesn't anybody root for the underdog anymore?

Posted: Fri Feb 19, 2010 1:48 pm
by annedanner
Posted: Fri Feb 19, 2010 10:13 pm
by Chip
Hi Bob
I root for the underdog too. 717 is no number, and (with Stinky at the control cables) Canada 1 will win the race.
BTW: Fun level, thanks.

Posted: Sat Feb 20, 2010 4:56 am
by bob roest
Chip wrote:717 is no number
It's a lot, I admit, but the idea here is to put so much pressure on my rival that he'll crumble into a ball. Allowing me the oppurtunity to use my level-making skills (such as they are) to move past him and earn the coveted 1,000 mark while he's still in the pits!
Yes, I'm aware of the flaws in the plan, Keeks doesn't crumble into a ball easily, yes he has a formidable lead, yes he's a great level-maker and yes I only decided to challenge a few days ago. But this is the key to success...and don't tell him, only Plushenko and I can do a quad!

Posted: Sat Feb 20, 2010 8:46 am
by Liz Mayhew
Bob - you're so funny!
Thanks for posting that link to the Commitments - one of my favourite films - and I too think that's the best version of Mustang Sally.
Rather stuck with your level at the moment, but I'm working on it.
Anne - if you want to put a smiley or a picture directly into your post, use a hosting service like servimg.com.

Posted: Sun Feb 21, 2010 12:17 pm
by kiki
I'm crumbling in this level, I have been at it for days and can't get at the coin at the lower right corner of the yellow sphere generator.
I must be the dumb arse of the group cuz I'm missing what to do with that keg.
I will take a hint please.

Posted: Sun Feb 21, 2010 2:38 pm
by annedanner
Thanks, Liz. I never could figure out how to register on servimg, so I got an account with Photo Bucket.
Posted: Sun Feb 21, 2010 3:16 pm
by Liz Mayhew
I notice you got your smilies into your post up there Anne! Great!
Like Keeks, I have no idea what to do with that keg. It doesn't have a very long journey and then it's wasted. That means I'm doing something else wrong earlier. I just don't see alternative possibilities.
Help pleeeeeeeeese!

Posted: Sun Feb 21, 2010 5:01 pm
by bob roest
Keeks, you should have things set up as in the photo. Blow up the first box behind the yellow gate then push the cannon down onto the ice. Push box onto conveyor and take the raft down. Walk up, push box up, step left, box onto conveyor, follow it.
Liz, push the keg down into the green tp, you enter the tp from the left side. Push the keg left and then down through the aqua tps (watch the blue gate). Now onto the raft and the coiley is history.

Posted: Sun Feb 21, 2010 6:00 pm
by Liz Mayhew
Well I'm definitely doing something wrong and it's all to do with the ...
GREEN SPHERES
If I push them left, one of them runs off with the raft.
If I push them right they end up in the keg room and I can't access that vital piece of equipment.
I can't get into the TP from the left 'cos the sphere is in the way.
I've tried over and over to push the left sphere up and get the ice into the water so the sphere follows, but I'm not fast enough.
Later ... OK so I've got the green spheres to smash. Knowing how much you love green spheres this is probably your intention.
But if I push the keg left it just blows up one of the boxes, which hasn't happened in your screenshot.
Can't seem to get anywhere near your screenshot.
I'll try again tomorrow, got to cook dinner now!

Posted: Sun Feb 21, 2010 6:39 pm
by bob roest
Liz, you should have things set-up as in the screenie, now push the cannon right, wait for him to clear things, then push the green spheres right (step up into the space where the cannon was so you don't get mushed).
For the yellow spheres, push the one in the ice cube left and follow it, back into the lower black tp and do nothing, you'll land behind the cannon. Push the top left yellow down destroying all four. Two up into water and one down onto conveyors, step into the top black tp then down onto the conveyor and up into lower black tp.
You're good to go!

When You Gonna Slow That Mustang Down
Posted: Sun Feb 21, 2010 9:28 pm
by doodlebug
I finally got this one with your hint for the green balls and the barrel. The yellow side was easy to get but the rest was a bugger. Thanks for the fun.
Annie
Posted: Sun Feb 21, 2010 10:54 pm
by kiki
With hints from Bob and Anne I realized my mistake...I was getting rid of one too many boxes to the right of the yellow gate.
Finally made it to the exit.
Very challenging as always, thanks!

Now to see what you have up your sleeve for the next.

Posted: Mon Feb 22, 2010 12:27 am
by LEMARQUIS
Nice level Bob
LeMarquis
Posted: Mon Feb 22, 2010 4:57 pm
by Liz Mayhew
I'm never going to get this one. It's obvious that my opening move is completely wrong. Normally I tramp Up, Up then use 1 breaktile to get up to the green sphere area.
So I tried other ways. This is what happens:
I imagine to get to where your screenies show that I have to jump Up, Left. But I arrive on the cyan TP too quickly. The gate isn't open, so I'm stuck there. If I pause before jumping I get mown down by a blue sphere.
Sorry to be such a pain.

Posted: Mon Feb 22, 2010 8:13 pm
by bob roest
You need to jump up then right, the timing is a little tight but not that hard (see photo). Then raft back and jump up and left.
You're loving this level aren't ya Liz?

Posted: Tue Feb 23, 2010 9:15 am
by Liz Mayhew