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first server area in WA.
Posted: Thu Mar 18, 2010 8:01 pm
by ^_^
i need to ask a question.
what's lvl number of the first server area?
i want to edit that place a little.
Posted: Thu Mar 18, 2010 9:03 pm
by Emerald141
Posted: Fri Mar 19, 2010 7:54 am
by ^_^
no, in wondertown "servers"
Posted: Fri Mar 19, 2010 10:04 am
by tyteen4a03
^_^ wrote:no, in wondertown "servers"
Do you mean "Sewers"?
Posted: Fri Mar 19, 2010 4:55 pm
by ^_^
yes

Posted: Sat Mar 20, 2010 3:16 pm
by ^_^
give it.
(i purchased the game already)
Posted: Sat Mar 20, 2010 7:00 pm
by Blink
The demo version doesn't even have the sewers in in, so that pretty much verifies you have the full version?
Posted: Sat Mar 20, 2010 7:06 pm
by Emerald141
Posted: Sun Mar 21, 2010 7:27 pm
by ^_^
ok, but how to open it in the editor?
Posted: Sun Mar 21, 2010 7:48 pm
by mqdar
^_^ wrote:ok, but how to open it in the editor?
You can't. You need to convert the wlv file so that the editor can read it. Cbloopy made a program that does this... I forget what it's called.
BTW, just so you know, the master.dat files in the Adventure# folders tell you which adventure is which (you can open it in Notepad).

Posted: Sun Mar 21, 2010 8:16 pm
by MyNameIsKooky
Yeah, that reminds me, I would open up dialog files and edit them by hand via Hex Editor so they would say ridiculous things.

Posted: Mon Mar 22, 2010 4:39 pm
by ^_^
dialogs?????????????? there are 0 stinkers or thwarts or wysps in that lvl. file
Posted: Tue Mar 23, 2010 6:33 pm
by mqdar
MyNameIsKooky wrote:Yeah, that reminds me, I would open up dialog files and edit them by hand via Hex Editor so they would say ridiculous things.

You've done that?
Posted: Tue Mar 23, 2010 8:07 pm
by MyNameIsKooky
Yeah. I've done it on the original WA. I was too lazy to thread it through the converter and edit over 100 dialog files, so I just opened my Hex Editor and edited it raw.
Although sometimes I would edit it wrong and the Hub wouldn't load.
Posted: Tue Mar 23, 2010 11:47 pm
by mqdar
MyNameIsKooky wrote:Yeah. I've done it on the original WA. I was too lazy to thread it through the converter and edit over 100 dialog files, so I just opened my Hex Editor and edited it raw.
Although sometimes I would edit it wrong and the Hub wouldn't load.
I've always been able to open up the original WA's dialogs with the WA Editor.

That's how I discovered that the NPC Move CMD# is 61.
Posted: Wed Mar 24, 2010 1:51 am
by Blink
How do you install custom adventures? There seems to be no function in WA: MOFI for custom adventures...
Maybe it is for the original WA?