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stinker with Thwart model

Posted: Fri Apr 02, 2010 5:11 am
by tails the fox
can someone give me one?

Posted: Mon May 24, 2010 8:38 am
by ^_^
Um, what do you mean? a shooting stinker?
Two models in one?

Posted: Tue May 25, 2010 4:15 am
by tails the fox
....
no
I want the thwart with its model replaced by a stinker
And its throw spell ball pose replaced by a stinker throw spell ball thing

Posted: Sun Jul 04, 2010 2:05 am
by LittleZbot
[size=0][/size]

Posted: Sun Jul 04, 2010 3:23 pm
by DEEMAN223344
LittleZbot wrote:[size=0][/size]
Uh, yes it is. Read the Hex Editing topic.
Well, it would be, if the WA hackers hadn't all left the forum.

Posted: Sun Jul 04, 2010 4:32 pm
by MyNameIsKooky
You'd be able to replace the Thwart model with a Stinker model by Hex-Editing the .wop, but that would lead to some bogus results. As for the spell ball, you can't replace that without breaking your WA.

(6666th post!)

Posted: Sun Jul 04, 2010 7:15 pm
by DEEMAN223344
MyNameIsKooky wrote:You'd be able to replace the Thwart model with a Stinker model by Hex-Editing the .wop, but that would lead to some bogus results. As for the spell ball, you can't replace that without breaking your WA.

(6666th post!)
He wanted to have the stinker's throw animation, which should work when changing the model.

Posted: Sun Jul 04, 2010 7:20 pm
by MyNameIsKooky
DEEMAN223344 wrote:
MyNameIsKooky wrote:You'd be able to replace the Thwart model with a Stinker model by Hex-Editing the .wop, but that would lead to some bogus results. As for the spell ball, you can't replace that without breaking your WA.

(6666th post!)
He wanted to have the stinker's throw animation, which should work when changing the model.
That throw animation wouldn't work, actually. The Thwart's throw animation commands it's limbs to move to certain points. Since the Stinker's arms and body are different, then it would assume some really odd positions trying to reach some points.

Posted: Sun Jul 04, 2010 7:57 pm
by Qloof234
In reality, it'd likely just crash a lot, because (IIRC) Thwarts don't have as many animations as Stinkers do. :(

Posted: Sat Jul 31, 2010 11:41 am
by ^_^
Yea, that's true, But when i see hackers on Toontown, they do animations people never do in minigames, or doing emotes, or anything, so they just hack good enough to do those weird actions - that means that it would be somehow possible in WA.

Posted: Sat Jul 31, 2010 10:44 pm
by Qloof234
No, it doesn't. It depends on how the game's programmed to handle different animations.

Wondeland Adventures doesn't use a "limb-pointer" system. Each model has a set number of animations they can use, and if an animation that doesn't exist is called for, the game tries to read garbage data and thus MAV's.

Other games use "reference posing" (sometimes called the T-pose or Jesus Pose) for any unused animation values, and whenever it's called for, they instead load the reference animation since there's no actual movement data.

Posted: Sun Aug 01, 2010 6:12 am
by tyteen4a03
^This.

And basically those impossible emotions in Toontown are just hidden, not self-created by the hackers.

Posted: Sun Aug 01, 2010 8:19 am
by ^_^
Some are. ask one that banned. :lol: