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Wonderland Adventures: The Hero's Pyramid Project
Posted: Sat Apr 17, 2010 7:34 pm
by Technos72
While I'm waiting for the WA3 game and it's puzzle elements for my earlier project, WA: Legends of the Rainbow, I'm thinking of another hub game which is The Hero's Pyramid.
Blue fires that "chill" people has popped up in a village in the Wasteland. You and some old friends walk up to a HUGE pyramid called the Hero's Pyramid. You must open the way to the hero's shrine on top of the pyramid which will take a very, VERY, long time.
I include music from Brawl, Metroid Prime, and Rayman 2
I will make chomp-snakes (snake chomper texture), evil dragon turtles that are black and will do whatever they can to stop you

,and two new items:
Air bubble - Allows you to swim underwater
Companion turtle - Helps you in your quest by activating stuff
I hope I'll be able to finish this soon. I take breaks sometimes because I'm working on other stuff for you.
Posted: Sun Apr 18, 2010 9:42 pm
by Technos72
Here's a title picture of Hero's Pyramid
Posted: Sun Apr 18, 2010 9:56 pm
by MyNameIsKooky
Whoa, that title screen looks really cool. It doesn't really blend in with the WA logo well, though, unless you made that 3D too. If you wanted to, just a suggestion.

Posted: Mon Apr 19, 2010 12:03 am
by Technos72
Can you answer my question above under the red?
Re: Wonderland Adventures: The Hero's Pyramid Project
Posted: Mon Apr 19, 2010 12:20 am
by MyNameIsKooky
Technos72 wrote:When I play it on the MOFI and when NPCs move, they create invisible walls behind them while walking. What's wrong? I can't continue unless I know.
Not sure. MOFI's level formatting is slightly different, so some WA objects behave differently than in the player.
Re: Wonderland Adventures: The Hero's Pyramid Project
Posted: Mon Apr 19, 2010 12:30 am
by Technos72
I thought of a better way to continue and it may work.
Also if you're interested in this I can throw in a demo version
Posted: Mon Apr 19, 2010 3:39 pm
by jozsefkoma
Re: Wonderland Adventures: The Hero's Pyramid Project
Posted: Mon Apr 19, 2010 4:09 pm
by Nobody
Technos72 wrote:While I'm waiting for the WA3 game and it's puzzle elements for my earlier project, WA: Legends of the Rainbow, I'm thinking of another hub game which is The Hero's Pyramid.
Blue fires that "chill" people has popped up in a village in the Wasteland. You and some old friends walk up to a HUGE pyramid called the Hero's Pyramid. You must open the way to the hero's shrine on top of the pyramid which will take a very, VERY, long time.
I hope I'll be able to finish this soon. I take breaks sometimes because I'm working on other stuff for you.
I'm having a problem!
When I play it on the MOFI and when NPCs move, they create invisible walls behind them while walking. What's wrong? I can't continue unless I know.
That never happened to me.
Re: Wonderland Adventures: The Hero's Pyramid Project
Posted: Mon Apr 19, 2010 6:30 pm
by Qloof234
Technos72 wrote:When I play it on the MOFI and when NPCs move, they create invisible walls behind them while walking. What's wrong? I can't continue unless I know.
I've never had this issue myself, but I know mqdar has. Do the NPC's creating invisible walls have any dialog?
Re: Wonderland Adventures: The Hero's Pyramid Project
Posted: Mon Apr 19, 2010 7:12 pm
by Technos72
It had no dialog. I used an NPC move and it moved creating invisible walls. But I think I know how to fix it. I just don't make it stop until it reaches the NPC change point ive "installed"

. Invisible walls seem to be created when I put in an NPC move.
But I think the no dialog is the problem! I put no dialog on the NPC change where the NPC stopped.
Posted: Mon Apr 19, 2010 7:40 pm
by Qloof234
The lack of dialog does seem to be the issue here, yes.
Are there any Stinkers in MoFI that don't actually have any dialog? I never checked.

Posted: Mon Apr 19, 2010 8:49 pm
by Technos72
Another problem. The flipbridge isn't working. It was in MoFI but it looks same than the one in the editor. Is there a WOP of the ACTUAL flipbridge?
Posted: Mon Apr 19, 2010 9:18 pm
by Qloof234
If you mean the Flipbridge doesn't work in the Player, it's because the Player doesn't even have the coding for it. There's no way to fix this, so if you want to test a level that has any MoFI elements in it, they'll only work correctly in MoFI itself.
Posted: Mon Apr 19, 2010 9:41 pm
by Technos72
That's what I did. I played my map with the flipbridge inserted in MOFI but it looks wrong and was seven times longer when activated.
Posted: Tue Apr 20, 2010 7:44 pm
by Technos72
Never mind.
I now have the flipbridge
The thing I did wrong is I got the map from the editor folder then put into MOFI. Didn't work so I converted and worked!
Now I know when I put in a map with MOFI elements. It will look exactly like the one in editor (not looking like original) when not converted!
(BTW I'm not talking about the fire island map. I'm talking about the rooms)
Posted: Mon Jun 28, 2010 12:33 pm
by Technos72
Wow It's been two months not working

. I was trying out new things and was taking a wonderland break. Like super mario kart hacking and playing roblox.
Now I'm back working on the project. I haven't made any adventures yet but I'm starting to make the first one. Anybody can help by building adventures for this game and process may speed up a little.
After the first adventure, there will be three adventures about using POW. I'll make one while anybody can make the other two.
Posted: Mon Jun 28, 2010 8:48 pm
by LittleZbot
I'll see if I can help.
Oh, can you give me the Snake chomper texture? I may use it-
Spoiler alert. LittleZbot wrote:as a surprise in TCP(The Chomper Problem)
Posted: Mon Jun 28, 2010 9:18 pm
by Technos72
Here take it. credit goes to me for making it (not all) And your hub game gives me an idea for a future one.
Posted: Sun Jul 04, 2010 1:58 am
by LittleZbot
Any updates? I'm quite interested.
Posted: Sun Jul 04, 2010 3:21 pm
by Technos72
ive just finished the first adventure and going to work on the first POW adventure if I have time. I'm still waiting for the other two POW adventures.
Posted: Mon Jul 05, 2010 11:18 pm
by LittleZbot
Don't bother. I've made it for you!
P.S. Please let me do all three. I like doing POW ones.
P.P.S. Do you have any specific Fireflower texture for the game? If so, please post it and I will use it in POW training 3.
(POW training 1: Chomp-snakes. POW training 2: Barrels;Cuboids if necessary. POW training 3: Fireflower practice. At the end, a miniature boss Fireflower. POW training 4(Not called for but being done as a challenge just in case) :The big Challenge, use all you have learned to complete this one.(That is my plan for the training areas))
Posted: Thu Jul 15, 2010 1:31 am
by LittleZbot
BUMP.
Hello? Technos?
Posted: Thu Jul 15, 2010 9:02 pm
by Technos72
Sorry for the wait.
I tried the level. With some tweaks it will fairly become the first adventure. thanks.
Posted: Thu Jul 15, 2010 9:17 pm
by LittleZbot
Technos72 wrote:Sorry for the wait.
I tried the level. With some tweaks it will fairly become the first adventure. thanks.
You're Welcome!

But can I do the other three POW ones too?
Re
Posted: Fri Jul 16, 2010 7:43 am
by Pawelec
Great chomper texture!
I fixed it a bit - it has specific tongue.
I also made green one (no, not by RGB channels changing - I used diffrend snake skin) for use in the jungle.
I will post them on Other Custom Content too.
Posted: Fri Jul 16, 2010 8:38 pm
by Technos72
do two. I said three POW levels total. You made first one
Posted: Fri Jul 16, 2010 8:44 pm
by LittleZbot
OK, But still I'd like to make a Ultimate POW challenge level, where you use all the skills you learned in the training levels to complete one big one. You know, like the magic levels in Emerald's QftRS.

Would that be OK?
Posted: Fri Jul 16, 2010 11:27 pm
by Technos72
OK but just try to make it easy
Posted: Sat Jul 17, 2010 3:25 am
by LittleZbot
Alright then.

Posted: Sun Aug 29, 2010 1:23 am
by LittleZbot
Bump.
Is this still active?
(Having a Little with PT2, don't expect it soon

)