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New Level - A Rugged Ghostline
Posted: Wed Apr 28, 2010 3:54 am
by bob roest
It's interesting where you can trap a ghost and then release it, of course the timing has to be right.

Posted: Wed Apr 28, 2010 3:18 pm
by Liz Mayhew
Very nice! I've never seen that effect with ghosts before.
I was doing things in the wrong order for a while but got it sorted in the end.
Thanks for the fun Bob!

Posted: Wed Apr 28, 2010 7:26 pm
by annedanner
Hey Bob,
My ghost wanted to visit the pretty blue balls but eventually helped when I threatened to change them to green. Great level - lots of fun! Thanks.
P.S. May I please have a walkthrough of Finnegan's Wake?
Posted: Thu Apr 29, 2010 4:06 am
by bob roest
Liz Mayhew wrote:I've never seen that effect with ghosts before.
Neither had I, but I suspect I make levels in somewhat the same way as Keeks, we just throw things against the wall and see if they stick!

Posted: Fri Apr 30, 2010 4:53 pm
by anssur
Made it to the end. I haven't been able to say that very much lately.
Great challenge.
__________
Thanks!
Russ
Posted: Sat Jun 19, 2010 12:32 pm
by Dizzy1
Finally figured this one out!
I couldn't figure out how to get to the right side without going through the yellow gate until......I let the ghost out!!
Didn't know that could happen!! Glad it did though.
Really fun to figure out Bob; thanks!