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New Level - A Rugged Ghostline

Posted: Wed Apr 28, 2010 3:54 am
by bob roest
It's interesting where you can trap a ghost and then release it, of course the timing has to be right. :wink:

Posted: Wed Apr 28, 2010 3:18 pm
by Liz Mayhew
Very nice! I've never seen that effect with ghosts before.

I was doing things in the wrong order for a while but got it sorted in the end.

Thanks for the fun Bob! :piratesmile:

Posted: Wed Apr 28, 2010 7:26 pm
by annedanner
Hey Bob,

My ghost wanted to visit the pretty blue balls but eventually helped when I threatened to change them to green. Great level - lots of fun! Thanks.

P.S. May I please have a walkthrough of Finnegan's Wake?

Posted: Thu Apr 29, 2010 4:06 am
by bob roest
Liz Mayhew wrote:I've never seen that effect with ghosts before.
Neither had I, but I suspect I make levels in somewhat the same way as Keeks, we just throw things against the wall and see if they stick! :lol: :lol:

Posted: Fri Apr 30, 2010 4:53 pm
by anssur
Made it to the end. I haven't been able to say that very much lately.

Great challenge.
__________

Thanks!
Russ

Posted: Sat Jun 19, 2010 12:32 pm
by Dizzy1
Finally figured this one out!

I couldn't figure out how to get to the right side without going through the yellow gate until......I let the ghost out!!

Didn't know that could happen!! Glad it did though. :lol:

Really fun to figure out Bob; thanks!