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What Makes a Great Level?

Posted: Sun May 16, 2010 2:22 pm
by Technos72
I have some answers of making great levels like how Keeks and Lizzie do.

Use bugs - like, stinker in a box or sphere. It can be used for another element.

"fun-test" the level - When making a level and testing it, make sure it's fun by making movable things, etc. This is useful for kids levels.

Try to cram stuff in for small ones - like make a level that takes long and is small. It can make it interesting

You guys can add to this

Posted: Sun May 16, 2010 4:09 pm
by MyNameIsKooky
Don't have too much useless space - try to stuff in as many puzzles as you can.

Posted: Sun May 16, 2010 6:41 pm
by billy bob
Don't make it so to win the level you have to do tricky timing.

If it is a kids level don't make it really hard.

Don't make it so you have to walk through long paths without puzzle.


The above is what not to do.

Posted: Sun May 16, 2010 7:09 pm
by Nobody
Wait, so make kids levels too hard?

Posted: Sun May 16, 2010 7:44 pm
by dlcs18
billy bob wrote:Don't make it so to win the level you have to do tricky timing.

If it is a kids level don't make it really hard.

Don't make it so you have to walk through long paths without puzzle.


The above is what not to do.
Double negative! :twisted:
billy bob wrote:Don't make it so to win the level you have to do tricky timing.
Why not? Tricky timing adds a challenge to the level.

Posted: Sun May 16, 2010 10:47 pm
by billy bob
dlcs18 wrote:Why not? Tricky timing adds a challenge to the level.
When I used tricky timing no one liked it. :?
dlcs18 wrote:
billy bob wrote:The above is what not to do.
Double negative! :twisted:
Oops... :oops: