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New Level - A Rose And Rushing Water

Posted: Wed May 26, 2010 6:43 pm
by kiki
A bit more of a challenge than my last.

Thanks again to Marinus for play testing this one. :)

KIKI998

Posted: Wed May 26, 2010 7:05 pm
by Sammy_Bro
2 more 'till the goal!

Will try it soon.

Posted: Wed May 26, 2010 7:08 pm
by Marinus
Great challenging level. Thanks! :)

Posted: Wed May 26, 2010 7:32 pm
by MyNameIsKooky
You're closing in on the big thousand! :D

Off to play now...

Posted: Thu May 27, 2010 2:12 am
by Amnon
Cool, great level, nothing better than boulder-action - reminds me of Mark!

Posted: Thu May 27, 2010 4:17 am
by bob roest
I thought I had this billiard game figured out. I was ready to exit but there's a flame in my way and the balls are already in their respective pockets! :evil:

Dangy! :lol:

I'll get it, you might be on your 1035th level by then but I will solve this one! :wink:

Posted: Thu May 27, 2010 1:22 pm
by annedanner
Very clever level, Kiki! :shock: I, too, was stuck at the flame until a :idea: happened. Thanks.

Posted: Thu May 27, 2010 3:02 pm
by Liz Mayhew
This is one I'll be working on for a very long time! :shock: :shock: :shock:

I get one bit sorted out and then another bit won't work. Try a different way and I get a different problem.

What a puzzler! 8)

A Rose and Rushing Water

Posted: Thu May 27, 2010 6:56 pm
by doodlebug
I thought I had this also. Got all my coins and all the gates are open but I am also blocked by the flame. I have one ball left over but do not know how to put out the flame and exit. I remembered all the little tricks I thought, I guess there's one I don't know about or forgot. I will wait for a hint on this one. I don't believe my brain is big enough to get it without a hint.

Annie

Posted: Thu May 27, 2010 7:20 pm
by Marinus
Some hints, Liz and Annie:
I was stuck for a long time with the same problem until I noticed a certain breaktile is a 2-step.
Not all gates need to be open at the same time.
A travelator can be useful, even without traveling

A Rose and Rushing Water

Posted: Thu May 27, 2010 7:39 pm
by doodlebug
Thanks Marinus that hint with the travelator made me take another look and I saw what I was missing. I actually did that before but since I did not have the yellow gate part figured out it did not work for me. Once I got my yellow gate figured it worked. Really fun level Kiki.

Thanks Annie

Posted: Thu May 27, 2010 10:59 pm
by Amnon
that hint with the travelator made me take another look and I saw what I was missing
The only use I found for the travelators in this level is to prohibit our heroes from going in the wrong direction (thus creating unintended solutions).

Posted: Thu May 27, 2010 11:05 pm
by Chip
Hi Keeks
A game in the game. Great! :D
Had an :idea: with the crucial flame too, and the rest came together.
Thanks for a superb number 1000 minus...
...2!

Posted: Fri May 28, 2010 2:38 am
by bob roest
I wish I could design levels like this.

I had a feeling I was doing something out of order and then I also realized I wasn't using a certain break-tile properly. :roll:

Superb challenge, thanks pal! :D

Posted: Fri May 28, 2010 8:48 pm
by Marinus
Amnon wrote:The only use I found for the travelators in this level is to prohibit our heroes from going in the wrong direction (thus creating unintended solutions).
You're talking in riddles, at least riddles to me. Do you mean
you did not push a boulder from the white button right (over the travelator), to put out the flame left of the red gate, and push it right through TP?
If so, I'm curious how you played the level.

Posted: Sat May 29, 2010 8:52 am
by Amnon
Marinus, I actually did as you suggested: I pushed a boulder from the white button right (over the travelator). I also pushed a different boulder left onto the red button.

Posted: Sat May 29, 2010 9:03 am
by Marinus
OK, thanks.

Posted: Wed Jun 02, 2010 8:36 am
by Liz Mayhew
I'm never going to manage this one. I can't cover the yellow button.

Hopefully waiting for a walkthrough ... :oops: :wink:

Posted: Wed Jun 02, 2010 8:56 am
by Amnon
I can't cover the yellow button
The very top boulder goes Down (7 places), Right (2 places), Up (2 places), Left (4 places)

Posted: Wed Jun 02, 2010 3:57 pm
by Marinus
Liz wrote:Hopefully waiting for a walkthrough ...
I thought, if I write a walkthrough for this one, in case you're still waiting for it, Kiki can spend his time on creating the big 999. :D
1. Woodbox 1D. Lower boulder L. Boulder from above pink button D on button. Boulder from right-above pink R. (destroying other box, staying above pink button, and pushing other boulder L to green)

2.
Amnon wrote:The very top boulder goes Down (7 places), Right (2 places), Up (2 places), Left (4 places)

3. Boulder from left of yellow U in water. Get coin below generator. Woodbox 1D,3L in water and get coin. Boulder from above pink LU to white.

4. Q&L go both through pink and yellow TP's, get coins and push barrel in water 3 right of blue button. Qookie stands on button.

5. Loof pushes boulder from pink L. Boulder from green R and stand on travelator. Get coin bottom-right. Go through blue gate to other travelator. Push boulder UL on red.

6. Qookie pushes boulder from white R (over travelator) U (to flame) and R. (through TP) Loof travels to last coin and both exit.

Posted: Wed Jun 02, 2010 4:37 pm
by Liz Mayhew
Thanks Marinus and Amnon for the help. :D :D

I don't think I would have managed without it.

Excellent level Keeks - a total enigma.:stinkyhappy: