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New Level - At the Treeline
Posted: Sun Nov 21, 2004 6:39 pm
by Deanville
Here's a logic puzzle. Surprisingly, there are no mirrors in this one.
Posted: Sun Nov 21, 2004 7:39 pm
by majic1
I couldn't figure this one out for anything! I could get one conveyor stopped, but not both. I knew ol'gramma dogs were behind this, but I couldn't see them or what they were doing. I could sure hear them barking away in the background somewhere!! I finally gave up and looked in the editor - hope you don't mind Deanville - and I saw what needed to be done. Those doggies are very sneaky!
Posted: Mon Nov 22, 2004 7:16 pm
by Davimad
Lost count of the times I tried this before succeeding.
I also had to look in the editor, couldn't understand what was going on.
Playing without the sound didn't help of course.
Very sneaky Deanville, we are gonna have to watch you.
Thanks for the fun.
M.A.D.

Posted: Mon Nov 22, 2004 8:24 pm
by Deanville
Seems like I went a little overboard... the idea was to create a puzzle that required doing things in a certain order, not make it necessary for experienced players to use the editor to solve.
Should I offer a hint?
Posted: Mon Nov 22, 2004 8:52 pm
by Lillian
Yes please Deanville - don't want to look in editor - thanks.
Lillian
Posted: Mon Nov 22, 2004 9:17 pm
by Deanville
OK, here goes:
You must avoid certain areas of the puzzle until both gates are open. If either conveyor starts and stays moving you can't get all the coins.
Posted: Mon Nov 22, 2004 9:58 pm
by Lillian
We already know that you nutter
Just completed it!!!!!!! That's the first of your 3 levels I have completed

Haven't got a clue about your second one and keep getting splattered in your first!
Guess I'll keep trying.
Lillian
Posted: Tue Nov 23, 2004 9:01 am
by Kaboom!
I guess this level will keep my mind entertained for a couple of days. I am already playing it for some time and still no success. I'm sure there's a simples solution behind this that I'm not paying attention.
