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MOFI level editing
Posted: Sat Nov 27, 2010 7:22 am
by Guppy Star
I need some help
Is there any possible way to edit a MOFI level with your WAE?
It MAVs if I delete the first 4 bytes and then WA1 convert it
Posted: Sat Nov 27, 2010 5:57 pm
by MyNameIsKooky
No, there isn't an efficient way to do it without getting MAVs often. Say I keep a copy of an Editor-supporting adventure and if something goes wrong in the MOFI-converted adventure, I delete it, fix the problem in the original adventure, and convert again.
Posted: Sun Nov 28, 2010 5:35 am
by Guppy Star
MyNameIsKooky wrote:No, there isn't an efficient way to do it without getting MAVs often. Say I keep a copy of an Editor-supporting adventure and if something goes wrong in the MOFI-converted adventure, I delete it, fix the problem in the original adventure, and convert again.
I saw in your MOFI cheat cut scene post that you've got wonderfalls in your editor.
But if you do the same thing with jungle levels, you can get the tentacles.
If you get tentacles that way, you can send a wa2 file with tentacles, so that we right click and get it in our adventures.
I am requesting others because I failed while trying to do it.
Moreover, it will be great for RAINFOREST ISLAND in my HUB GAME : WA SI
Posted: Mon Nov 29, 2010 3:25 am
by gameboy991
Guppy Star wrote:MyNameIsKooky wrote:No, there isn't an efficient way to do it without getting MAVs often. Say I keep a copy of an Editor-supporting adventure and if something goes wrong in the MOFI-converted adventure, I delete it, fix the problem in the original adventure, and convert again.
I saw in your MOFI cheat cut scene post that you've got wonderfalls in your editor.
No, I think all he did was change the hub level that loads during the cutscene by... wait, how exactly did you do it?

Posted: Mon Nov 29, 2010 9:25 am
by Guppy Star
So Kooky must have interchanged the hub levels in the cut scenes